Adjustments 201812 Ver.


Adjustment Description
Crouching Motion Expanded the backwards hitbox for her head.
Normal/Back Recovery Adjusted the recovery motion.
Stun Reduced from 950 to 900.
Gyro Clipper (Forward Throw) Increased the separation distance after the throw.
Neck Spiral (Air Throw) Increased the throw range.
Standing HK Added 3F of recovery on whiff.
Crouching LP Decreased the advantage on block from +2F to 0F.
Crouching MP ①Expanded the hurtbox at the arms, from the middle of the attack active frames until the hitbox disappears.
②Added 2F of recovery on whiff.
③Delayed the timing at which the hurtbox at the arms disappears on whiff by 2F.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Jump HK Changed so that it cannot hit opponents who are behind Cammy.
Lift Upper Changed so that it cannot hit opponents who are behind Cammy.
Spiral Arrow Reduced the stun from 150 to 120.
Cannon Spike Reduced the stun from 200 to 150.
Cannon Spike (V-Trigger I) Increased the damage taken for an attack that hits during the move's duration by 1.2x.
EX Cannon Spike Increased the damage taken for an attack that hits during the move's duration by 1.2x.
Strike Back (V-Reversal) Increased the disadvantage on block from -4F to -6F.
Delta Drive (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Delta Twist (V-Trigger II) Increased the landing recovery from 9F to 13F.
Reverse Edge (V-Trigger II) Increased the disadvantage on block from -5F to -7F.
Delta Step (Special Move Version) (V-Trigger II) Reduced the overall movement frames from 20F to 19F.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!