Adjustment Description
Vitality Increased from 900 to 925.
Stun Increased from 900 to 925.
Knockdown Unified the collision box during a crumple knockdown to be the same height as other characters.
Neck Spiral (Air Throw) Reduced the recovery on hit by 13F.
Crouching LK Changed the hurtbox for the rapid cancel version to be the same as that of the normal version.
Knee Bullet ①Changed the mid-air hit properties to blowback knockdown.
②Reduced the downwards hitbox for the first attack.
③Changed so that it cannot hit opponents who are behind Cammy.
Lift Combination ①Limited the combo count.
②Can now be canceled into V-Trigger.
Spiral Arrow Eased the ability for follow-up attacks.
EX Spiral Arrow Eased the ability for follow-up attacks.
Cannon Spike Eased the ability for follow-up attacks.
EX Cannon Spike Eased the ability for follow-up attacks when performed from Lift Combination → EX Hooligan Combination
Axel Spin Knuckle (V-Skill) The hurtbox and throw hurtbox have expanded forward during frames 1F - 3F.
Reverse Edge (V-Trigger II) ①Reduced the attack active frames from 5F to 4F for the first attack.
②Reduced the startup from 15F to 14F for the second attack.
③Increased the attack active frames from 2F to 3F for the second attack.
④Advantage on hit decreased from +5F to +3F.
⑤Disadvantage on block decreased from -7F to -2F.
⑥Reduced the pushback on hit.
⑦Increased the blowback time for a mid-air hit.
⑧Eased the combo count for the first attack.
Cross Stinger Assault (CA) Changed the amount of EX Meter gain that the opponent gets on block from 0 to 50.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!