Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments CE202102 Ver.
LAURA
Balance Change Overview
Adjustment | Description |
---|---|
Seoi Throw (forward throw)/Pullback Hold (back throw) | The throw hurtbox during the move will no longer move forward. |
Standing LP | The throw hurtbox during the move will no longer move forward. |
[Normal/V-Trigger I] EX Sunset Wheel | Reduced the size of rear collision box before start-up. |
[Normal/V-Trigger I] EX Bolt Charge | 1) Shortened start-up from 14F to 12F. 2) Entire move shortened from 38F to 36F. |
[Normal/V-Trigger I] Split River/Rodeo Break | Reduced recovery by 1F (only when linking to EX Bolt Charge). |
[Normal/V-Trigger I] Lv.1 & 2 Thunder Clap | Reduced recovery by 2F. |
[Normal/V-Trigger I] Lv.1 Thunder Clap | Changed recovery time on hit from 0F to +2F. No change made to frame advantage on block. |
[Normal] Lv.1 Thunder Clap | Changed active attack frames from 40F to 45F. |
[Normal/V-Trigger I] Lv.2 Thunder Clap | 1) Changed frame advantage on hit from +9F to +11F. 2) Changed frame advantage on block from 0F to +2F. |
[Normal] Lv.2 Thunder Clap | Shortened start-up from 41F to 36F. |
[Normal/V-Trigger I] EX Thunder Clap | Hits multiple times if the final frame of the attack hits. |
[Normal] EX Thunder Clap | Reduced knockback distance when the 2nd attack lands in mid-air. |
[V-Trigger II] Shock Choke | 1) Increased damage from 60 to 100. 2) Added jump attack and projectile invincibility between the start of the motion and the end of active frames. |