Adjustments CE202105 Ver.


Balance Change Overview

Adjustment Description
Crouching HP Character's central axis now remains stationary on the 1st frame.
[Normal] Hurricane Spinner (L./M./H.) 1) Sped up start-up from the rear attack by 3F.
2) Changed active rear attack frames from 2F to 5F.
[Normal] H. Hurricane Spinner 1) Shortened start-up from 13F to 12F when canceling from standing LP.
2) Increased Lucia's falling speed.
[Normal] Tornado Spinner 1) Reduced the 2nd hit's knockback distance.
2) Increased the 2nd hit's knockback height.
[Normal] EX Tornado Spinner Increased the final attack's knockback time on hit.
[V-Trigger I] Tornado Spinner Increased the final attack's knockback time on hit.
[V-Trigger I] EX Tornado Spinner Increased the final attack's knockback time on hit.
[V-Trigger I] Nubbing Needle Decreased pushback on block.
[Normal/V-Trigger I] EX Nubbing Needle Decreased pushback on block.
[Normal] Tap-Kick (V-Skill I) 1) Reduced the final attack's hitback.
2) Reduced the final attack's knockback distance on mid-air hit.
[Normal/V-Trigger I] Arrest Heel (V-Skill II) 1) Changed active attack frames from 2F to 4F.
2) Extended the hitbox during the active attack frames.
3) Added a foot hurtbox to the newly extended 2F of the active attack.

Balance Change Overview

Lucia's V-Skill II Arrest Heel, Nubbing Needle, and her anti-air, Hurricane Spinner, have all been adjusted to make them easier to use.
We've additionally adjusted the range and knockback of various special moves after hit, making it easier to continue Lucia's offensive, which had previously been interrupted regularly.

Crouching hard punch would move forward when canceled with a normal throw immediately after activation, so we've made adjustments to prevent the positional change.

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