Adjustments CE202203 Ver.

CODY

Balance Change Overview

Adjustment Description
[Normal] Standing MP Extended the cancel window of each type of cancelation by 2F.
Standing HK Reduced pushback on hit during a crush counter.
[V-Trigger I/II] Crouching HP Changed mid-air hit effect from mid-air recovery to knockdown.
Hammer Kick Changed V-Trigger cancel timing from 1st attack to 2nd.
Air Raid Kick Now combos when jumping MK lands in the air.
[V-Trigger I] Snipe Shot/Anti-air Snipe Shot Lowered combo count gain.
[V-Trigger I] Anti-Air Snipe Shot Moved the hitbox inward from the 3rd frame onward.
[New Move] [V-Trigger II] Garbage Chute Added a new move performed with HP+HK only when there is no V-Timer left after activating V-Trigger II.
Criminal Punisher (CA) Fixed an issue where Cody could be pushed out of the way and his CA avoided if the opponent met the attack after activation with a move featuring considerable forward motion.

Balance Change Overview

Cody's adjustments mainly consist of changes to the performance of moves while V-Trigger is active, and the implementation of a new move, Garbage Chute.

When V-Triggers were active, players had to use different anti-airs than usual due to the properties of V-Triggers.
V-Trigger I and II ended up being more difficult to use than Cody's normal controls, making the V-Triggers not worth the effort to use them.

The new move, Garbage Chute, is a special move that throws a pipe at opponents, and can only be used after V-Trigger II, Dirty Coach, runs out of V-Timer.
This change helps reduce the stress of having to hit opponents with a strong punch after V-Timer runs out to return to normal controls.

We've adjusted CA Criminal Punisher to fix an issue where, while active, if opponents moved forward and met Cody with an attack, it would push Cody and cause his CA to miss.

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