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Adjustments CHAMPION EDITION
Balance Change Overview
|Vitality||Increased from 1000 to 1025|
|Stun||Increased from 1000 to 1050|
|Standing MK||Reduced the startup from 8F to 7F.|
|Standing HP||Reduced the startup from 7F to 6F.|
|Crouching HP||Will now trigger a Crush Counter.|
|Crouching HK||Reduced the recovery from 27F to 23F.
Note: No changes to the advantage/disadvantage on block.
|Jumping MK||Reduced the hurtbox near the feet.|
|Axel Knuckle||Increased the advantage on hit from 0F to +1F.|
|M Ruffian Kick||①Adjusted the forward movement timing.
②Disadvantage on block decreased from -10F to -8F.
③Attack active frames increased from 4F to 5F.
④Recovery decreased from 28F to 27F.
⑤Increased the blowback time on hit, reduced the blowback distance.
|H Ruffian Kick||Disadvantage on block decreased from -12F to -10F.|
|Zonk Knuckle||Changed so that Zonk Knuckle Lv2 will be performed if a punch button is held for over 300F, then released.|
|Prison Breaker (V-Reversal)||①Reduced the recovery on hit by 10F.
②Reduced the opponent's blowback time on hit.
|Double Kick (V-Skill)||Recover reduced from 36F to 25F.|
|Standing LP (V-Trigger I)||Increased the advantage on hit from +5F to +6F.|
|Standing MP (V-Trigger I)||Startup decreased from 11F to 8F.|
|Standing HP (V-Trigger I)||Advantage on hit decreased from +8F to +7F.|
|Crouching LP (V-Trigger I)||Advantage on hit decreased from +6F to +5F.|
|Crouching MP (V-Trigger I)||Startup decreased from 8F to 6F.|
|Crouching HP (V-Trigger I)||①Reduced the hurtbox.
②Changed so that the active frames can also be special move canceled.
|Jumping MP (V-Trigger I)||Expanded the hitbox for the second active frame.|
|Jumping HP (V-Trigger I)||①Expanded the hitbox.
②Expanded the hurtbox for the third active frame.
|Rapid Fire (V-Trigger I)||Increased the forward movement distance on hit.|
|Reload (V-Trigger I)||①Decreased the V-Timer consumption from 600F to 300F.
②Changed so that he can whiff cancel from Tornado Sweep.