Adjustments CHAMPION EDITION

CODY

Adjustment Description
Vitality Increased from 1000 to 1025
Stun Increased from 1000 to 1050
Standing MK Reduced the startup from 8F to 7F.
Standing HP Reduced the startup from 7F to 6F.
Crouching HP Will now trigger a Crush Counter.
Crouching HK Reduced the recovery from 27F to 23F.
Note: No changes to the advantage/disadvantage on block.
Jumping MK Reduced the hurtbox near the feet.
Axel Knuckle Increased the advantage on hit from 0F to +1F.
M Ruffian Kick ①Adjusted the forward movement timing.
②Disadvantage on block decreased from -10F to -8F.
③Attack active frames increased from 4F to 5F.
④Recovery decreased from 28F to 27F.
⑤Increased the blowback time on hit, reduced the blowback distance.
H Ruffian Kick Disadvantage on block decreased from -12F to -10F.
Zonk Knuckle Changed so that Zonk Knuckle Lv2 will be performed if a punch button is held for over 300F, then released.
Prison Breaker (V-Reversal) ①Reduced the recovery on hit by 10F.
②Reduced the opponent's blowback time on hit.
Double Kick (V-Skill) Recover reduced from 36F to 25F.
Standing LP (V-Trigger I) Increased the advantage on hit from +5F to +6F.
Standing MP (V-Trigger I) Startup decreased from 11F to 8F.
Standing HP (V-Trigger I) Advantage on hit decreased from +8F to +7F.
Crouching LP (V-Trigger I) Advantage on hit decreased from +6F to +5F.
Crouching MP (V-Trigger I) Startup decreased from 8F to 6F.
Crouching HP (V-Trigger I) ①Reduced the hurtbox.
②Changed so that the active frames can also be special move canceled.
Jumping MP (V-Trigger I) Expanded the hitbox for the second active frame.
Jumping HP (V-Trigger I) ①Expanded the hitbox.
②Expanded the hurtbox for the third active frame.
Rapid Fire (V-Trigger I) Increased the forward movement distance on hit.
Reload (V-Trigger I) ①Decreased the V-Timer consumption from 600F to 300F.
②Changed so that he can whiff cancel from Tornado Sweep.

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