Adjustments CE202203 Ver.

BLANKA

Balance Change Overview

Adjustment Description
Standing LP 1. Shortened start-up from 5F to 4F.
2. Changed frame advantage on hit from +5F to +4F.
3. Changed frame advantage on block from +2F to +1F.
4. Changed recovery from 8F to 9F.
Standing HP Extended the hitbox forward.
Standing LK 1. Changed frame advantage on hit from +4F to +5F.
2. Increased pushback on hit and block.
Standing MK 1. Shortened start-up from 7F to 6F.
2. Entire move shortened from 30F to 29F.
Crouching MP 1. Shortened start-up from 6F to 5F.
2. Entire move shortened from 27F to 26F.
Crouching LK 1. Changed frame advantage on hit from +4F to +3F.
2. Can now be combo canceled with Standing LK/Crouching LP/Crouching LK.
Crouching MK Changed frame advantage on hit from +5F to +4F.
Amazon River Run Increased the combo-count limit.
[Normal] Electric Thunder Increased the combo-count limit.
[V-Trigger I] Electric Thunder 1. Changed frame advantage on block from -2F to +2F.
2. V-Timer cost increased from 600F to 1000F.
[V-Trigger I] Rolling Attack V-Timer cost increased from 600F to 750F.
L. Vertical Rolling Reduced bounce-back height and increased falling speed on hit.
[V-Trigger I] Vertical Rolling 1. Increased damage from 120 to 150.
2. Increased stun damage from 180 to 200.
3. V-Timer cost increased from 600F to 750F.
4. If the attack before the final one lands, the subsequent hitbox will be extended.
[V-Trigger I] Back Step Rolling V-Timer cost increased from 600F to 750F.
[V-Trigger I] Jungle Dynamo Increased V-Timer from 2,000F to 3,000F.
[V-Trigger I] Ground Shave Rolling 1. Is now mid-air invincible from motion start-up until the end of active frames for the 1st attack.
2. The hitbox of the 1st attack will now hit opponents behind Blanka.
3. Added a hitbox that will only hit opponents in hitstun behind Blanka when holding the button.
4. V-Timer cost increased from 600F to 750F.
5. Increased the knockback distance of the 1st attack on hit.
6. Changed the size of the collision box between frame 25 and after the attack action from Standing size to Crouching size.
7. Increased the combo-count limit of the 1st and final attacks.

Balance Change Overview

Blanka's overall adjustments consist of revised recovery for normal attacks alongside heavier close-combat links and combos.
Other adjustments concern easier use of special moves in mid-air combos, and strengthening Blanka's V-Trigger I attack.

Recovery for light attacks has been adjusted to allow for combos such as Crouching LP > Standing HP x2, and Standing LK > Crouching MP.
Standing MK, the starting move for a target combo, now has more opportunities to combo, letting Blanka dish out more frequent damage.

Electric Thunder's combo count has been adjusted to allow Electric Thunder to combo from EX Rolling Attack.
With easier wake-ups and swifter combos for light attacks, Blanka's offense is simpler to maintain.

We've additionally made adjustments to V-Trigger I, Jungle Dynamo's V-Timer length, V-Timer consumption, and attack.
Enhanced Electric Thunder creates prime chances for offense with its forward dash, and even grants an advantage on block.
Ground Shave Rolling can now function as an anti-air and is easier to incorporate into combos, increasing both its usability and versatility.
With its advantages on hit and ability to combo from powered-up Rolling Attack, Ground Shave Rolling is a versatile option for Blanka's arsenal.

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