Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments CE202102 Ver.
KEN
Balance Change Overview
Adjustment | Description |
---|---|
Standing HP | Expanded the hurtbox during recovery. |
Standing HK | Reduced knockback distance on crush counter. |
Crouching MP | Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends. |
[Normal] Hadoken | 1) Entire move shortened from 49F to 47F. 2) Changed frame advantage on hit from -2F to 0F. 3) Changed frame advantage on block from -8F to -6F. |
[V-Trigger I] Hadoken | 1) Entire move shortened from 48F to 46F. 2) Changed frame advantage on block from -7F to -5F. |
[Normal] H. Shoryuken | 1) Reduced the 3rd attack's knockback distance. 2) Now special cancelable 7F before the end of landing delay (on hit only). 3) Lowered combo-count start value (only when the 3rd attack hits). Points 2 and 3 do not apply to "H. Shoryuken" performed immediately after landing from "Shinryuken". |
[Normal] L. Tatsumaki Senpukyaku | Reduced knockback distance when the 2nd attack lands in mid-air. |
[Normal] M. Tatsumaki Senpukyaku | Reduced knockback distance when the 2nd attack lands on the ground. |
[V-Trigger II] Shinryuken | 1) Decreased V-Timer cost from 2000F to 1000F during the special move version's start-up and during the button-mashing part. (The change allows the special-move version to activate at level 3. 2) The special-move version now applies one move's worth of combo scaling. 3) The hitbox that draws the opponent now starts at frame 6 instead of 7. 4) Invincible to mid-air attacks from the 11th frame (V-Trigger version) or the 12th frame (special move version) until the end of active frames. |
Guren Enjinkyaku (CA) | 1) The character is now always considered to be on the ground during the move. 2) Expanded the hurtbox during recovery. |