Adjustments CE202203 Ver.

URIEN

Balance Change Overview

Adjustment Description
Standing MP Extended the foot hurtbox during frames 3 and 15 of the motion.
Standing LK 1. Reduced the foot hurtbox upward during active frames.
2. Extended the foot hurtbox upward during recovery.
Standing HK Increased damage on mid-air hit from 80 to 90..
Crouching MK Sped up Tyrant Blaze cancel timing by 2F.
Crouching HP Changed damage from 90 (50+40) to 80 (50+30).
[Normal/V-Trigger II] Metallic Sphere (including EX Version) 1. Extended the arm hurtbox after the projectile appears.
2. The hurtbox returns to Standing state after recovery ends.
[Normal] H. Metallic Sphere (Uncharged Version) 1. Charged version can now be activated with a partial button hold.
2. Changed charged version timing from 32F to 28F.
[Normal] H. Metallic Sphere (Charged Version) 1. Changed damage from 100 (45+55) to 90 (45+45).
2. Changed start-up from 42F to 29F.
[V-Skill I] Dangerous Headbutt Increased the combo-count limit.
[V-Skill I] H. Dangerous Headbutt Increased knockback time on a mid-air hit.
[V-Skill I] M. Dangerous Headbutt Fixed an issue in which the hurtbox disappeared when the armor stops the opponent's attack before transitioning to a mid-air state.
[Normal/V-Skill I] EX Dangerous Headbutt 1. Added a hurtbox between frames 1 and 16.
2. Added a throw hurtbox between frames 5 and 16.
3. Removed the counterable box after the hitbox is generated.
4. Increased damage from 80 to 100.
5. Increased stun damage from 80 to 100.
6. Changed frame advantage on block from -17F to -10F.
7. Decreased landing recovery time on block from 21F to 14F.
8. Decreased landing recovery time on whiff from 31F to 16F.
9. Increased landing recovery time on hit from 16F to 17F.
10. Increased the combo-count limit on the 1st and 2nd attacks.
11. Reduced the combo-count start value and gain of the 1st attack.
12. Increased combo-count gain for the 2nd attack.
13. Increased the knockback distance on hit for the 2nd attack.
14. Will no longer pass through the opponent during mid-air hitstun in the corner.
15. Removed 1.2x damage hitbox from the entire action.
[Normal] EX Dangerous Headbutt Increased distance traveled forward.
[V-Skill I] EX Dangerous Headbutt Added armor to the hurtbox between frames 3 and 15.
[Normal/V-Skill I] Violence Knee Drop Increased the knockback time on a grounded hit.
[V-Trigger I] Aegis Reflector (Back) (Activation) Lengthened start-up from 5F to 7F.
[V-Trigger II] Tyrant Blaze Will no longer pass through the opponent during mid-air hitstun in the corner.

Balance Change Overview

Urien's combination of power and reach keeps his opponents in check with the use of normal attacks and Metallic Sphere, giving him an advantage over numerous characters at mid range.
Even if your opponent tries to approach you, or drives you into a corner,
Urien's superior ability to make a comeback made him a very difficult character to take down.

The move that most contributes to Urien's comeback ability is his V-Trigger I Aegis Reflector,
but since the explosive power of this V-Trigger is a key part of Urien's appeal, we decided not to adjust it very much this time.
Instead, we reduced his basic defense ability so that it is noticeable when he takes a hit.

In addition to removing his total invincibility while performing an EX Dangerous Headbutt, we have adjusted its reach and combo count, and it can now be used to follow up on a combo.
We have also increased the speed with which the held version of H. Metallic Sphere can be completed, making it easier to incorporate into air combos.
Although the Crouching HP that served as the starter for heavy damage combos has had its damage reduced,
skillfully combining these elements will enable you to deal just as much damage as before, if not more so.

In regards to the activation of Aegis Reflector (Back), it was too good at keeping opponents in check, so we have slowed the start-up by 2F.
If you use it after canceling an attack, you can link to it just like before since the special move version hasn't been changed.

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