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Adjustments CE202203 Ver.
AKUMA
Balance Change Overview
Adjustment | Description |
---|---|
M. Sekia Goshoha | 1. Increased the combo-count limit of the 1st attack. 2. Lowered combo-count gain and start value of the 1st attack. 3. Increased combo-count gain for the 2nd attack. |
H. Sekia Goshoha | 1. Increased the combo-count limit on the 1st and 2nd attacks. 2. Lowered the combo-count gain and start value of the 1st and 2nd attacks. 3. Increased combo-count gain of the 3rd attack. |
[V-Skill II] Sekia Goshoha | 1. Lowered combo-count start value of the 1st attack. 2. Reduced knockback time of the 2nd attack on hit. |
[Normal/V-Trigger II] EX Sekia Goshoha (including V-Skill II Version) | 1. Increased the combo-count limit for the 1st, 2nd, and 3rd attacks. 2. Lowered the combo-count gain and start value for the 1st, 2nd, and 3rd attacks. 3. Increased combo-count gain of the 4th attack. |
[Normal/V-Trigger II] M. Tatsumaki Zankukyaku | Reduced knockback time for the 3rd attack when the 1st attack misses. |
[Normal/V-Trigger II] H. Tatsumaki Zankukyaku | Fixed an issue in which the active frames of the final attack would be shorter when it lands after the 2nd attack. |
[Normal/V-Trigger II] EX Tatsumaki Zankukyaku | 1. Increased the combo-count limit. 2. Lowered combo-count gain of the 1st attack. 3. Increased combo-count gain of the 5th attack. 4. The hitbox after the attack lands has been extended upward. 5. Reduced knockback height on hit for attack 2 through 4. 6. Increased the draw-in distance when the tip of the 1st attack's hitbox connects in the air. 7. When any of the hitboxes from the 1st to 4th attacks hit and the 5th misses, a 6th hitbox now appears on the character's back. |
[Normal] EX Airborne Tatsumaki Zankukyaku | 1. The hitbox after the attack lands has been extended. 2. Increased the duration of the 2nd and 4th attacks on hit from 2F to 3F. 3. The hitboxes of the 2nd and 4th attacks will now hit opponents in front as well. |
[Normal/V-Trigger II] EX Goshoryuken | 1. Extended the hitbox forward for the 3rd attack. 2. Will no longer pass through the opponent during mid-air hitstun in the corner. |
Kiai (V-Skill II) | Sekia Goshoha will now have different properties the next time it is activated if it is not linked into from Kiai. |
[V-Trigger II] Shiretsu Hasshi | Made it possible to perform a V-Trigger special move with a single button press, with the special move used depending on the strength selected. |