Adjustments CE202203 Ver.

F.A.N.G

Balance Change Overview

Adjustment Description
Standing MP The 2nd attack can now be V-Trigger or CA-canceled.
Standing HP Increased knockback time on a mid-air crush counter.
Crouching LP Changed frame advantage on hit from +3F to 4F.
Crouching HK 1. Changed the 1st attack's mid-air hit effect from low down to knockdown.
2. The 2nd attack's hitbox now is now extended when the 1st attack hits or is blocked.
3. Reduced knockback distance for the 1st attack on mid-air hit.
4. Lowered combo-count gain of the 1st attack.
5. Lowered combo-count start value when the 1st attack lands in the air as a crush counter.
Nirenko 1. Changed the 1st attack's mid-air hit effect from mid-air recovery to knockdown.
2. The hitbox of the 2nd attack has been extended upward after the 1st attack lands.
3. Increased the combo-count limit for the 2nd attack.
[Normal/V-Trigger II] EX Nishikyu Increased knockback time on a mid-air hit.
[Normal] EX Nishikyu Can now be canceled with V-Trigger I.
[V-Trigger II] Nishikyu (including EX Version) Extended the hitbox of the explosion upward.
[Normal] L. Sotoja Changed frame advantage on hit from ±0F to +5F.
[Normal] EX Sotoja/EX Ryobenda Can now be canceled with V-Trigger I on hit or block.
Nikyoushu Changed recovery time on landing from 9F to 4F.
[Normal/V-Trigger I] Sodokubu (V-Skill II) 1. Changed entire motion from 66F to 56F when it is unsuccessful.
2. Reduced knockback distance on hit.
3. Increased knockback time on hit.
[Normal] Sodokubu (V-Skill II) Attack can now be V-Trigger-canceled when successful.

Balance Change Overview

F.A.N.G lacked the ability to counterattack when faced with +4F attacks at close to mid-range. Crouching LP > L. Sotoja was supposed to help regain control of the situation,
but +4F attacks on block often support crush counters, making them quite advantageous.
With F.A.N.G unable to counterattack and down such opponents, he was prone to being overwhelmed by characters using attacks with high priority and damage.
To rectify this, we've bolstered F.A.N.G's defense by improving his counterattacks and increasing the returns of reading opponents accurately, making it easier to switch between offense and defense.

Crouching LP now has improved recovery time on hit, can hit repeatedly, and can also connect into knockdown moves L. Ryobenda and EX Sotoja.
These adjustments serve to compensate F.A.N.G's lack of counterattacks with an improved ability for switching to offense and dealing damage.

In addition, V-Skill II, Sodokubu, is now easier to use.
Reduced recovery on whiff makes it less risky, and improved its effect on hit to allow for easier wakeups.
Furthermore, it can now cancel into V-Trigger, increasing its merits and granting higher payoffs for accurate opponent reads.

Now, once Crouching HK's or Nirenko's first attack hits in mid-air, their second attacks will also hit.

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