Adjustments CE202203 Ver.

DAN

Balance Change Overview

Adjustment Description
[Normal/V-Skill II] Standing MP Changed frame advantage on hit from +6F to +7F.
[Normal/V-Skill II] Standing HP Can now be CA canceled.
[Normal/V-Skill II] Standing LK Extended the hitbox forward.
[Normal/V-Skill II] Standing HK 1. Shortened start-up from 13F to 12F.
2. Changed frame advantage on block from -4F to -2F.
3. Entire move shortened from 37F to 36F.
(Changed recovery time on whiff from 47F to 45F.)
[Normal/V-Skill II] Crouching MP Reduced pushback on hit.
[Normal/V-Skill II] Crouching HP 1. Shortened start-up from 8F to 7F.
2. Entire move shortened from 33F to 32F.
[Normal/V-Skill II] Crouching MK Extended the hitbox forward.
[V-Skill II] Crouching HK Fixed an issue where the hurtbox during recovery differed from the normal version.
Saikyo Jawbreaker Decreased pushback on block.
Koryuken (including EX Version)/Goh Koryuken Increased the command priority so it is higher than Danretsuken.
EX Koryuken Extended the hitbox forward.
Saikyo-Style Burairuten no Kamae I (V-Skill I) 1. Reduced knockback distance on mid-air hit.
2. Changed active attack frames from 5F to 7F.
3. Changed recovery from 18F to 16F.
Saikyo-Style Burairuten no Kamae III (V-Skill I) 1. Added a cross-up hit box.
2. Extended the hitbox backward.
3. Increased character's falling speed and knockback time on a mid-air hit when canceled into from a jumping MP.
[V-Trigger I] Haoh Gadoken (Uncharged Version) 1. Shortened start-up from 13F to 8F.
2. Changed active attack frames from 50F to 100F.
3. Entire move shortened from 82F to 29F.
4. Changed frame advantage on block from +3F to +7F.
5. Increased pushback on block.
6. Changed the number of hits from 6 to 1.
(This move can parry up to three of your opponent's projectiles.)
7. Changed hitstop from 12 to 15.
8. Changed blockstop from 8 to 12.
9. Increased the combo-count limit.
10. The combo count is now a constant number after the move hits.
[V-Trigger I] Haoh Gadoken (Charged Version) Projectiles will no longer vanish when parried.
[V-Trigger II] Goh Koryuken The V-Trigger II version of Hisshou Buraiken will be performed even with no V-Timer left when CA-canceling.
[V-Trigger II] Haten Gadoken The V-Trigger II version of Hisshou Buraiken will be performed even with no V-Timer left when CA-canceling.
[V-Trigger II] Hisshou Buraiken (CA) Increased damage from 340 to 360 when V-Trigger II is active.

Balance Change Overview

To keep combos from Dan's V-Skill II, Saikyo-Style Otokoboe from being too powerful, his normal attacks were set to be a bit weak.
However, we have now fixed this, as there were noted discrepancies in power between him and other characters.
These adjustments boost Dan's V-Skill II, and also increase the parts that don't depend on V-Skill II.
V-Skill I, Saikyo-Style Burairuten no Kamae is now a more viable option to utilize.

V-Trigger I, Haoh Gadoken now takes better advantage of Dan's single-bar V-Gauge.
Until now, Dan had long disadvantages on whiff, and few opportunities to use his advantages on guard. making it hard to find openings to use his V-Trigger.
However, now that it can be activated with ease, players won't have to worry over wasted or hoarded V-Gauge.
If incorporated into a combo, its combo counter is now fixed on hit,
allowing for easy follow-ups without being affected by the previous combo.

Through reduced from multiple hits to three hits, the move now has anti-projectile properties until the third hit.
This anti-projectile property promises to come in handy in mid-range battles.

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