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- Adjustments CE202102 Ver.
- ZANGIEF
Adjustments CE202102 Ver.
ZANGIEF
Balance Change Overview
Adjustment | Description |
---|---|
Standing HP (uncharged ver.) | 1) Fixed an issue in which start-up would be 1F faster when the move was performed in advance during wake-up recovery, etc. 2) Expanded the hurtbox during recovery. 3) Changed active attack frames from 4F to 5F. 4) Changed frame advantage when active frame 1 is blocked from -3F to 0. 5) Decreased combo-count start value on mid-air crush counter. |
Standing HP (charged version) | 1) Expanded the hurtbox during recovery. 2) Changed active attack frames from 4F to 5F. 3) Changed frame advantage when active frame 1 is blocked from +1F to +3F. 3) Decreased combo-count start value. |
Standing MK | Fixed an issue in which a counterable box wasn't generated 1F after the start of the motion. |
Crouching HP | Increased knockback time when the attack lands on an airborne opponent. |
Double Lariat | 1) The base of the attack can now be V-Trigger canceled on hit/block. 2) Decreased combo-count start value. 3) Increased combo count gain. |
[V-Trigger I] Cyclone Lariat | 1) Will now pull the opponent in even if they are in a knocked-back state. 2) Extended the final attack's hitbox upward. 3) Increased the combo count limit. |
[V-Trigger II] Borscht Dynamite | 1) Changed the hitbox type from throw to strike. 2) Decreased damage when canceling from "Flying Headbutt" to "V Borscht Dynamite": L: 290 > 240; M: 310 > 250; H: 330 > 260. 3) Decreased stun from 350 to 300 when canceling from "Flying Headbutt" to "V Borscht Dynamite". 4) Increased stun on hit by 6F. |
[V-Trigger II] EX Borscht Dynamite | 1) Increased stun on hit by 6F. 2) Increased the combo count limit. |