Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Forward/Backward Walk Increased movement speed.
Face-Crush Chop (forward throw) 1) Extended the grab range.
2) Increased distance between opponent after a successful throw at the edge of the screen.
Leg Tomahawk (backward throw) Extended the grab range.
Standing LP Extended the cancel window by 1F.
Standing MP Changed frame advantage on block from +2F to +3F.
Standing HP 1) Now slams the opponent to the ground on a mid-air hit.
2) Changed frame advantage on hit from -1F to 0.
Standing LK 1) Extended the special move cancel timing by 1F.
2) Changed frame advantage on block from -1F to 0.
Standing MK Sped up V-Trigger cancel timing by 4F.
Standing HK 1) Now knocks the opponent down on a mid-air hit.
2) Extended the size of the box that triggers the opponent's block forward.
Crouching LP Changed frame advantage on hit from +4F to +5F.
Crouching MP Increased damage from 60 to 70.
Crouching HP 1) Landing a successful 1st hit now expands the 2nd hit's hitbox.
2) The 1st hit now has the same knockback as the 2nd hit.
3) When the 1st hit lands or is blocked, Alex can move 1F faster than his opponent, and when the 1st hit lands in mid-air, it is now harder for the 2nd attack to whiff.
(The 1st attack's guard stun is now 1F shorter as well, but this does not change the frame advantage on V-Trigger cancel.)
Crouching HK 1) Reduced recovery time on hit by 4F.
2) Reduced start-up from 11F to 10F.
3) Entire move reduced from 36F to 35F.
Lariat Changed frame advantage on block from +3F to +4F.
Power Bomb Fixed an issue in which the grab range of the attack's 2nd frame was smaller than the 1st frame.
L. Power Bomb 1) Extended the grab range.
2) Changed start-up from 6F to 9F.
(The entire move is now 3F longer)
M. Power Bomb Extended the grab range.
EX Power Bomb 1) Extended the grab range.
2) The throw's hitbox now lasts 3F instead of 2F.
[Normal/V-Skill II] Flash Chop 1) Reduced hitback.
2) Reduced the hurtbox that activates 1F before start-up.
[Normal/V-Skill II] L. Slash Elbow 1) Reduced hitback.
2) Reduced stun damage from 200 to 150.
[Normal/V-Skill II] M. Slash Elbow 1) Increased knockback time on hit.
2) Changed stun damage from 200 to 150.
[Normal/V-Skill II] EX Slash Elbow 1) Reduced knockback distance on hit.
2) Increased knockback time on hit.
[Normal/V-Skill II] Air Knee Smash (including EX) Extended collision box backward when landing on the ground after whiffing.
[V-Skill II] EX Air Knee Smash Once recovery time on whiff ends, jumping or other basic motions can be performed right away.
Overchain (V-Skill II) 1) Using a special move with while "Overchain" is in effect now increases the Critical Gauge.
2) The effect now ends when downed rather than when taking damage.
[V-Trigger I] Sledgehammer Fixed a bug where certain situations allowed "Sledgehammer" to be canceled by a large variety of moves.
[V-Trigger II] Rage Boost Increased V-Timer from 2000F to 3000F.

Balance Change Overview

Alex's playstyle relies on having options between strikes and command throws; as such V-Shift greatly affects it.
"Power Bomb" was not a great way to continue his offensive, so we've strengthened strikes and throws to compensate.

Many adjustments were made to strengthen the ability to continue an offensive on hit and increase combo options.
Combos are now more flexible with more ways to combo from light attacks or counterattacks for heavy damage.

"L./M. Slash Elbow" now deals less stun damage to balance out the benefits it gains from expanded combo options.
"L. Slash Elbow" now combos into Standing LK on counter hit at close range. Also, "M. Slash Elbow" now combos into "EX Air Knee Smash" in the corner, giving Alex more chances to get in damage.
In addition, his V-Skill II "Overchain" now ends when he is downed rather than when taking damage, allowing more opportunities to mix in special moves into combos for tons of damage.

Alex's light "Power Bomb" throw now has slower start-up but expanded grab range, and can now catch opponents from further away.
The medium "Power Bomb" grab range is now identical to the light grab range from the previous version, preserving Alex's existing link combos.

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!