Adjustments CE202203 Ver.

M. BISON

Balance Change Overview

Adjustment Description
[New Move] Shadow Pressure Added a new target combo performed with "Shadow Axe > V-Skill II".
[Normal] L. Double Knee Press Increased the knockback distance on the 2nd hit when in mid-air.
[Normal/V-Trigger I] EX Double Knee Press M. Bison is now totally invincible until the end of the movement when the 1st and 2nd attacks hit a grounded opponent.
[Normal] EX Double Knee Press Reduced pushback on hit for the 1st attack.
[Normal/V-Trigger I] EX Psycho Inferno 1. Increased the knockback distance when a hit lands on the hitbox at the opponent's back.
2. Input is no longer reversed based on the opponent's positioning during the motion.
[V-Trigger I] EX Psycho Inferno Lowered combo-count gain of the final attack on the hitbox at the opponent's back.
[V-Trigger I] Head Press Landing recovery on block/whiff can now be canceled with a V-Trigger Special Move or V-Trigger EX Special Move.
[Normal/V-Trigger I] EX Head Press M. Bison is now totally invincible until the end of the movement when the 1st attack hits a grounded opponent.
[V-Trigger I] EX Head Press Can no longer be canceled with a V-Trigger EX Special Move on hit.
[V-Trigger I] Psycho Power V-Trigger Special Moves can now be canceled with another V-Trigger Special Move.
(V-Trigger EX Special Moves cannot be canceled with a V-Trigger Special Move.)
[V-Trigger II] Psycho Nightmare Decreased V-Timer from 4,000F to 3,000F.
[V-Trigger II] Psycho Charge 1. V-Timer cost decreased from 1,000F to 750F.
2. V-Timer cost decreased from 1,000F to 750F on hit.
[V-Trigger II] Psycho Crusher V-Timer cost decreased from 2,000F to 1,500F.

Balance Change Overview

Adjusted the midair knockback of M. Bison's L. Double Knee Press,
and slightly increased the disadvantage of not using EX Double Knee Press during center screen mid-air combos.
These changes prevent utilizing damage and positioning together to perform gaugeless combos.
Therefore, players will now need to decide whether to use Critical Gauge to continue the offensive after a combo, or use powerful EX Special Moves.

V-Skill II, Hell's Warp, can now follow Shadow Axe to create a new target combo, Shadow Pressure.
Compared to the anti-projectile, anti-air, and other powerful defensive capabilities of V-Skill I, Psycho Reflect,
V-Skill II was a much less valuable option. To rectify this, Hell's Warp can now be used in offensive maneuvers to knock down opponents without having to charge attacks.

V-Triggers I and II have both undergone adjustments.
While V-Trigger I, Psycho Power, is active, Special Moves can now cancel into Special Moves in addition to EX Special Moves.
Although it uses more V-Timer than EX Special Moves, not consuming the Critical Gauge allows for new options, such as adding CA into successive moves.

We've increased the V-Timer of V-Trigger II, Psycho Nightmare, to better accommodate M. Bison's movement speed and V-Trigger attacks.
However, enemy movement was restricted for too long after Psycho Crusher―M Bison's standout rush attack―and when cancelled V-Trigger attacks were utilized as shields.
As such, we've adjusted the V-Timer length and V-Timer consumption rate of V-Trigger attacks accordingly.

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