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ROSE
Balance Change Overview
Adjustment | Description |
---|---|
Standing HP | Changed frame advantage on block from -6F to -4F. |
Standing LK | Extended the hitbox forward. |
Standing MK | Can now be special canceled. |
Crouching HP | Changed frame advantage on hit from -5F to -3F. |
Crouching HK | 1. Shortened start-up from 10F to 9F. 2. Entire move shortened from 37F to 36F. 3. Extended the hitbox forward. |
Soul Presa | Changed frame advantage on block from -6F to -4F. |
Soul Piede | 1. Can now be canceled with V-Skill. 2. Increased the combo-count limit. |
Soul Pilastro | Increased knockback time on a crush counter. |
[Normal] Soul Spark | Increased pushback on block. |
[Normal/V-Trigger II] EX Soul Spark | 1. Shortened start-up from 14F to 12F. 2. Entire move shortened from 46F to 44F. |
[Normal] EX Soul Spark (Airborne) | 1. Sped up the start of Rose's descent timing. 2. Increased Rose's descent speed. 3. Changed minimum frame advantage on hit in mid-air from -3F to +4F. 4. Changed minimum frame advantage on block in mid-air from -8F to -2F. |
L./M. Soul Spiral | 1. Reduced knockback distance on hit. 2. Increased knockback time on hit. |
H. Soul Spiral | 1. Shortened start-up from 21F to 19F when canceling from a Crouching MP. 2. Reduced recovery on hit from 23F to 18F. 3. Increased knockback time on hit. 4. Increased the knockback distance on hit when in mid-air. |
Soul Bind (including EX Version) | Increased the command priority so it is higher than Soul Punish. |
EX Soul Bind | Recovery following the lock version can now be special-move-canceled. |
[Normal] EX Soul Punish | Can now be V-Trigger-canceled. |
Soul Fortune (V-Skill I - Purple and Green) | 1. Increased knockback time on a mid-air hit. 2. Increased the combo-count limit. |
Soul Fortune (V-Skill I - White) | Now recovers 15 health through recoverable damage when activated, and 1 health for every 4F the move is held. |
Soul Fortune (V-Skill I - Red) | The effect no longer ends when taking damage. |
[V-Trigger II] Soul Illusion | 1. Added the ability to hit opponents that are downed by the clone's attacks. 2. The V-Timer is no longer used during a normal throw animation. |
Balance Change Overview
Rose's outreach is her distinction, but her offense is understated.
When compared to other characters, her overall strength was found to be somewhat lacking.
Therefore, in addition to improvements to her mid to long-range control options, Rose's overall strength has increased, granting more opportunities for her to deal more damage at once.
In order to enhance Rose's unique V-System,
she now has increased opportunities to use it, and more advantages after activation.
Rose's V-Skills, which had particularly long recovery that made them difficult to use, can now cancel from Soul Piede.
Soul Piede's combo count has been adjusted, allowing Rose to combo into it from EX Soul Bind,
allowing her to use combos for damage and craft advantages using her V-Skills.
Rose's V-Trigger II, Soul Illusion, struggled to deal damage against blocking opponents.
Her normal throws, which are used to open up opponents, would get in the way if still in motion when her V-Timer ran out.
Therefore, Rose's V-Timer will now no longer decrease while a normal throw is in motion.
To help prevent opponents from running out the V-Timer, clone attacks can now hit downed opponents.
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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
CLOSE
The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!
With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!
Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!
You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.
The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!
You will accumulate Dojo Points as you regularly play SFV!
* Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
* In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.
The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!
Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!
You must log in in order to utilize this Dojo.
In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!
Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!
An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!