Adjustments CE202203 Ver.

NECALLI

Balance Change Overview

Adjustment Description
[Normal] Standing MP 1. Changed frame advantage on hit from +5F to +6F.
2. Delayed special-move cancel timing by 1F.
Standing HK Changed frame advantage on a crush counter from +19F to +21F.
[Normal/V-Trigger] Crouching LP Increased damage from 20 (30) to 30 (40).
Crouching MK Changed frame advantage on hit from ±0F to +1F.
[Normal/V-Trigger] Opening Dagger (charge version during V-Trigger) Extended the hitbox forward.
[Normal/V-Trigger] The Disc's Guidance (including EX version) 1. Reduced knockback distance on hit.
2. Will no longer pass through the opponent during mid-air hitstun in the corner.
[Normal/V-Trigger] The Disc's Guidance Sped up start-up when activated at close range.
[V-Trigger] L. The Disc's Guidance Increased combo-count start value of the 2nd attack.
[V-Trigger] H. The Disc's Guidance 1. Increased the combo-count limit of the 1st attack.
2. Lowered combo-count gain of the 1st attack.
3. Increased knockback time on hit for the 2nd attack.
[Normal] Valiant Rebellion Can now be V-Trigger-canceled.
[Normal/V-Trigger] Raging Light Can now be CA canceled.
[V-Trigger] L. Raging Light 1. Changed damage distribution from 120 (30+90) to 120 (100+20).
2. The 2nd attack now deals 100 damage when the 1st attack misses.
[Normal] M. Raging Light Changed damage distribution from 110 (30+80) to 110 (80+30).
[V-Trigger] M. Raging Light Changed damage distribution from 130 ((30x2)+70) to 130 (100+(15x2)).
[Normal/V-Trigger] H. Raging Light Increased the combo-count limit of the 1st attack.
[Normal] H. Raging Light 1. Changed damage distribution from 120 ((30×2)+60) to 120 (60+(30x2)).
2. The final attack now deals 60 damage when the 1st attack misses.
[V-Trigger] H. Raging Light 1. Changed damage distribution from 140 ((30×3)+50) to 140 ((50x2)+(20x2)).
2. Lowered the combo count gain of the 2nd attack.
3. The final attack now deals 50 damage when the 1st attack misses.
[Normal/V-Trigger] EX Raging Light Lowered combo-count gain of all attacks but the final one.
[V-Trigger] EX Raging Light The hitbox after the attack lands has been extended upward.
[V-Trigger I] Clouded Mirror (uncharged ver.) Changed frame advantage on block from -2F to +2F.
[Normal] Culminated Power (V-Skill I) 1. Shortened start-up from 25F to 22F.
2. Entire move shortened from 56F to 53F.
(No changes made to Sacrificial Altar.)
[V-Trigger] Culminated Power (V-Skill I) Changed recovery from 34F to 31F.
(No change made after hit/block.)
(No changes made to Sacrificial Altar.)
Ceremony of Honor/Soul Offering (CA) Start-up reduced from 7F to 2F when canceled into from Raging Light.

Balance Change Overview

Necalli significantly lacked moves with long reach, making mid- to long-range bouts tough.
V-Skill I, Culminated Power, was meant to compensate for Necalli's short reach,
but the first attack was easier to avoid than expected,
and the risk of not landing the hit outweighed the potential reward.

Crouching MK served as a cancelable low attack to keep opponents at bay,
but Necalli had few Special Moves that could continue to hit from there.
Even successful combos would leave the player at a disadvantage, resulting in Necalli having few opportunities to inflict heavy damage.
Activating a V-Trigger somewhat resolved the problems,
but Necalli had few strengths and struggled to win in the environment of game at the time.
With these issues in mind, we've increased the usability of his pokes and improved his long-range game.
Additionally, Special Moves have been adjusted to allow for significantly better combos, and to more easily maintain the offensive after landing a hit.

The Disc's Guidance now has a faster start up when opponents are close.
The light version can now land light attacks at close range, as well as mid attacks at a slight distance for consecutive hits,
making it a much more viable Special Move to combo with.
Additionally, opponents waking up are easier to attack, greatly boosting the return for a successful hit.

Valiant Rebellion and CA cancel Raging Light cand now be V-Trigger Canceled.
Necalli's V-Gauge and Critical Gauge can now more easily be converted into damage, increasing the amount of heavy damage he can dish out in one go.

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