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Adjustments CE202203 Ver.
KAGE
Balance Change Overview
Adjustment | Description |
---|---|
Standing MP | 1. Changed frame advantage on block from -1F to +1F. 2. Changed recovery from 12F to 15F. (No change made to frame advantage on hit.) |
Standing HP | Changed frame advantage on hit from -3F to +1F. |
Standing LK | Extended the hitbox forward. |
Standing MK | 1. Shortened start-up from 9F to 8F. 2. Entire move shortened from 28F to 27F. 3. Extended the hitbox forward. 4. Reduced the leg kick hurtbox backward during active frames. |
Standing HK | Changed V-Gauge gain from 120 to 150 on a crush counter. |
Crouching MK | 1. Shortened start-up from 7F to 6F. 2. Entire move shortened from 23F to 22F. |
Kikokuduki | 1. Shortened start-up from 9F to 8F. 2. Entire move shortened from 32F to 31F. 3. Can now be CA-canceled. 4. Sped up timing at which the torso hurtbox during recovery vanishes by 1F. |
Kikokuretsuzan | Increased knockback time on hit. |
Hadoken | Added a difference in performance based on button strength. |
L. Hadoken | 1. Shortened start-up from 13F to 10F. 2. Entire move shortened from 40F to 37F. |
M. Hadoken | 1. Increased distance traveled forward. 2. Expanded the hurtbox backward from the time you move forward to the time you come down. |
[Normal/V-Trigger II] H. Hadoken | 1. Increased start-up from 13F to 16F. 2. Entire move lengthened from 40F to 43F. 3. Increased distance traveled forward. 4. Expanded the hurtbox backward from the time you move forward to the time you come down. |
[V-Trigger II] H. Hadoken | The Hadoken know travels a set distance. |
EX Hadoken | Changed the opponent's grounded hitstun time from 3F to 5F on hit. |
Airborne Hadoken | An explosion now occurs with the hitbox when the projectile vanishes. |
L. Shoryuken | 1. Increased damage from 80 to 100. 2. Extended the hitbox forward from the 4th frame onward. |
H. Shoryuken | 1. Increased damage from 120 (60+20+40) to 140 (80+20+40). 2. Changed active attack frames of the 1st attack from 2F to 3F. 3. Changed active attack frames of the 2nd attack from 2F to 1F. 4. Changed strike- and projectile-invincible timing from frame 4 to frame 3. 5. Can now be CA-canceled when the 2nd attack hits or is blocked. 6. Extended timing at which the move can be canceled with V-Trigger II Ashura Senku by 1F. |
Ryusokyaku | Reduced the foot hurtbox before start-up. |
[V-Trigger II] H. Ryusokyaku | 1. Changed frame advantage on hit from +5F to +6F. 2. Changed frame advantage on block from +3F to +4F. |
Kurekijin (including EX Version) | Will no longer pass through the opponent during mid-air hitstun in the corner. |
Kurekijin | Fixed an issue in which Shoryuken would be performed if a CA was inputted 10F to 6F before recovery ends. (No change made to CA start-up timing.) |
L. Kurekijin | Mid-air knockback now matches that of a grounded hit. |
M. Kurekijin | 1. Shortened start-up from 17F to 14F. 2. Entire move shortened from 44F to 41F. |
EX Kurekijin | Extended the hitbox upward. |
[V-Trigger II] Misogi | 1. Added a guaranteed 30% to minimal damage. 2. Sped up start-up when activated from Ryusokyaku (including EX version). |
Metsu Shoryuken (CA) | 1. Changed the damage for the non-lock version from 280 to 140. 2. Landing recovery after the non-lock version hits can be canceled with any special move. 3. The combo count is now a constant number after the non-lock version hits. |