Adjustments CE202102 Ver.

IBUKI

Balance Change Overview

Adjustment Description
Standing HP 1) Shortened start-up from 12F to 10F.
2) Entire move shortened from 32F to 30F.
Crouching MP The input window for canceling with a target combo now lasts 1F longer.
Shakunage (Crouching MPTC) Increased recovery time on hit by 5F.
(No change to frame advantage.)
Nobusuma Now enters a special counterable state between the move's beginning and landing.
(If he is hit with a medium/heavy normal or unique attack, he will be knocked down, unable to perform an air recovery.)
[V-Trigger I] Rokushaku Horokudama (all versions) 1) Added a hitbox to the throwing part of the move.
2) Shortened the blackout effect by 20F.
3) Added a hurtbox to the arms from 1F before start-up to 3F before recovery ends.
4) Reduced the explosion damage from 120 to 100.
5) Shortened the overall move for the cancel version from 58F to 56F.
[V-Trigger I] Rokushaku Horokudama (Tasogare) Changed input command from (→+HP+HK) to (↑+HP+HK).
[V-Trigger I] Rokushaku Horokudama (Reimei) Added a new V-Trigger command (→+HP+HK).
(Unlike other versions of the move, the explosion hitbox of Rokushaku Horokudama (Reimei) does not hit downed opponents.)

Balance Change Overview

Ibuki's strengths lie in her ability to change up her offensive with her V-Trigger options. The addition of V-Shift is predicted to greatly affect her playstyle.
Her V-Trigger I "Rokushaku Horokudama" works well for this kind of playstyle, which raised concerns about its usage and damage-dealing potential with the new changes.
As such, we've made some significant changes to "Rokushaku Horokudama", making use of Ibuki's movement speed and long-reach moves to make it easier to deal damage.

"Rokushaku Horokudama" now has a hitbox during the throwing portion of the move. This allows it to be worked into both air and ground combos, and affords more utility to the special move version as well.
In addition, we've added the new command "Rokushaku Horokudama (Reimei)", which explodes the moment it hits the ground. This new move, along with the added hitbox, opens up more combo options for Ibuki.
It has a fast start-up and works well with Standing HP, which is useful in the neutral game, making it a powerful V-Trigger option for dealing massive damage in one go.

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