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Adjustments CE202102 Ver.
ED
Balance Change Overview
Adjustment | Description |
---|---|
Psycho Blow (forward throw) | Increased stun on hit by 1F. |
Standing MP | Changed frame advantage on hit from +9F to +10F. |
Standing HP | 1) Increased knockback time when landing a grounded or airborne crush counter. 2) Lowered combo-count start value on crush counter. |
Standing HK | 1) Shortened start-up from 15F to 14F. (No change to frame advantage.) 2) Entire move shortened from 40F to 39F. |
Crouching MP | Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends. |
Psycho Flicker | 1) Increased the combo count limit. 2) Increased combo count gain. |
Psycho Shot | 1) Reduced sideways knockback distance on mid-air hit. 2) Now CA is cancelable 1F later. |
Psycho Rising | Extended the hitbox sideways after the 1st attack from the 2nd frame onwards when canceled from a normal attack. |
Psycho Knuckle | 1) Increased hit stun when landing a counter hit from the 2nd frame onwards. 2) Added camera shake when landing a counter hit from the attack's 2nd frame onwards. 3) Changed the timing that the collision box appears on hit from 28F to 31F. |
Psycho Upper | 1) Can now be canceled into when Enhanced Snatcher hits or is guarded. 2) Lowered combo-count start value. |
[V-Trigger I] Psycho Cannon | 1) Increased hit count from 5 to 7. 2) Increased damage from 120 ((20x4)+40) to 140 (20x7). 3) Increased stun damage from 150 (30x5) to 175 (25x7). |
[V-Trigger II] Ultra Snatcher - Ground | 1) Increased blockstop when the initial attack is guarded. 2) Changed the 2nd attack's effect on block to guard break. (This effect allows the opponent to guard again during the guard break.) |
[V-Trigger II] Ultra Snatcher - Air | 1) Added camera animation for when the strike portion hits. 2) Increased combo count gain. |
Psycho Barrage (CA) | 1) Changed the hitstop for the move before the animation. (Blockstop remains unchanged.) 2) Shortened start-up from 13F to 10F. (No change to start-up when canceled from Standing HP or a special move.) |