Adjustments CE202203 Ver.

SETH

Balance Change Overview

Adjustment Description
Crouching HP 1. Reduced start-up from 12F to 10F.
2. Entire move shortened from 41F to 39F.
L. Hecatoncheires Reduced pushback on hit.
EX Cruel Disaster 1. Reduced start-up from 15F to 14F.
2. Reduced entire move from 50F to 49F on block/whiff.
3. Changed the projectile invincibility duration from "4F to 12F" to "4F to 11F".
EX Hecatoncheires Can now be canceled with Tanden Maneuver (including additional input) and Tanden Explode.
Hadoken (V-Skill I) 1. Increased damage from 60 to 70.
2. Increased chip damage on block from 10 to 12.
3. Increased pushback on block.
4. Reduced backward the arm hurtbox before attack start-up.
Shoryuken (V-Skill I) 1. Extended the hitbox forward.
2. Reduced knockback distance for the 3rd attack.
3. Increased knockback time on hit for the 3rd attack.
4. Can now be special-canceled starting 7 frames after landing recovery (on hit only).
The Disc's Guidance (V-Skill I) Sped up start-up when activated at close range.
Shooting Peach (V-Skill I) Changed frame advantage on block from -12F to -10F.
Lv1/2 Thunder Clap (V-Skill I) Changed entire move recovery from 47F to 45F
Lv1 Thunder Clap (V-Skill I) 1. Changed active attack frames from 40F to 45F.
2. Changed frame advantage on hit from ±0F to +2F.
Lv2 Thunder Clap (V-Skill I) 1. Shortened start-up from 41F to 36F.
2. Changed frame advantage on hit from +9F to +11F.
3. Changed frame advantage on block from ±0F to +2F.
Air Stampede (V-Skill I) 1. Changed frame advantage on block from -5F to -2F.
2. Decreased pushback on block.
3. Increased stun on whiff by 10F.
4. Now projectile-invincible during the motion while in the air.
Sonic Boom (V-Skill I) 1. Changed frame advantage on block from +2F to ±0F.
2. Changed opponent's meter gain on hit or block from 18/9 to 24/12.
Rolling Attack (V-Skill I) Increased damage from 100 to 120.
Psycho Kugel (V-Skill I) Extended the hitbox forward.
Moonsault Knee Drop (V-Skill I) Added mid-air invincibility from frame 5 to frame 12.

Balance Change Overview

Seth's basic moves are left relatively unchanged, but Seth's long-reach Crouching HP now has longer start-up.
EX Cruel Disaster can now more easily connect from Crouching MK, bolstering Seth's mid-range checks.
There are more opportunities than ever before to maneuver about and deal damage. Take advantage of Seth's powerful attacks!

In addition, V-Triggers have been adjusted to have increased breadth of links and combos,
have different effects when canceled into, and have increased activation points.

Due to L. Hecatoncheires' reduced hitback, V-Trigger I, Tanden Ignition allows for easy follow-ups when canceled.
Seth has increased light attack combo damage, allowing Seth to check hits and deal damage as if Seth were poking opponents from the forefront.

Some attacks of characters usable after V-Skill I, Tanden Install hits are now more similar to their latest game states.

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!