Adjustments CE202203 Ver.

GILL

Balance Change Overview

Adjustment Description
Standing HP Changes properties when the HP button is held.
Standing MK 1. Changed frame advantage on block from -4F to -2F.
2. Reduced the foot hurtbox.
Standing HK Changed hit effect from spinning knockback to grounded stun when a grounded hit or anti-type hit occurs.
Cryo Drop Elbow Changes properties when the HP button is held.
Pyro Quarrel Kick Changed hit effect from knockdown to grounded stun when a grounded hit or anti-type hit occurs.
Penalty Break Can now be CA canceled.
[Normal] Pyro/Cryokinesis Can now be performed even when Meteor Strike or Hail Sting are still on the screen.
EX M. Pyro/Cryokinesis 1. Changed grounded hit effect from stun to knockdown.
2. Extended the hitbox from frame 2 onward of the 2nd attack downward when the 1st attack hits.
[Normal/V-Trigger] Pyro/Cryo Cyber Lariat Will no longer pass through the opponent during mid-air hitstun in the corner.
[Normal/V-Trigger] Meteor Strike/Hail Sting (V-Skill I) 1. Increased advantage on hit and block.
2. Increased knockback time on a mid-air hit.
3. An explosion now occurs with the hitbox when the projectile connects.
4. Can now be canceled into from any EX move with elemental properties.
5. Increased the combo-count limit.
6. Now gives elemental status on block.
7. Now creates special blockstun to ensure elemental status is given even on block.
[Normal] Meteor Strike/Hail Sting (V-Skill I) Can now be performed even when Pyro/Cryokinesis is still on the screen.
[V-Trigger II] Delay Freeze Lance 1. Increased the number of hits from 1 to 2.
2. Reduced instances in which the opponent would receive the ice status when the attack was canceled out.

Balance Change Overview

We have increased the power level of Gill's unique Anti-Type system.
It is now easier to trigger the Anti-Type system due to additional opportunities to put your opponent into an Anti-Type state, giving you even more chances to deal increased damage while it is active.

As a new method of afflicting opponents with elemental properties, holding down the buttons for a Standing HP or Cryo Drop Elbow can alter their performance, and the appropriate state will be applied to your opponent on hit.
Even if the held version of his Standing HP is blocked, Gill will have the advantage and can cancel into a special move, and if his Cryo Drop Elbow is blocked, he can perform an overhead attack that cannot be countered.
In addition to incorporating them into your general playstyle, these moves are powerful finishers for combos, since you can attack opponents affected with an elemental property as they are getting up from a knockdown.

The V-Skill I Meteor Strike and Hail Sting are also easy to use as moves that can inflict elemental properties on opponents.
It now explodes on impact, making it harder to avoid, and it is also possible to inflict an elemental property on opponents even if they block the attack.
Also, if the elemental property opposite that of the attack has already been inflicted, the Anti-Type status will be activated even if the attack is blocked.
The Anti-Type system in this situation increases the fill amount of the Critical Gauge and offers an extended advantage, helping to give you the edge in battle.
In addition, even the normal versions of Meteor Strike/Hail Sting and Pyrokinesis/Cryokinesis can be performed simultaneously on screen, making it easier to gain the advantage while also maintaining distance from your opponent.

We've made adjustments to the V-Trigger II Delay Freeze Lance so that it reliably inflicts an ice elemental property now since it wasn't always guaranteed to do so when you and your opponent attacked at the same time.

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