Adjustments CE202203 Ver.

AKIRA

AKIRA

Balance Change Overview

Adjustment Description
Standing MP Decreased pushback on block.
Crouching MP Decreased pushback on block.
Crouching HK 1. Changed recovery from 23F to 22F.
2. Changed frame advantage on block from -14F to -13F.
[Normal/V-Skill I] EX Kiko Kai 1. Can now be canceled with Haten no Kamae on hit or block.
2. Will no longer pass through the opponent during mid-air hitstun in the corner.
Urarimon (including EX Version) Will no longer pass through the opponent during mid-air hitstun in the corner.
M. Urarimon Reduced pushback on hit for crouching hits.
EX Urarimon Can now be canceled with Haten no Kamae on hit or block with the 1st attack.
Hotenshu (including EX Version) Will no longer pass through the opponent during mid-air hitstun in the corner.
EX Senshubu Can now be canceled with Haten no Kamae on hit or block with the final attack.
[V-Skill II] Tsutenda Will no longer pass through the opponent during mid-air hitstun in the corner.
[V-Trigger II] Haten no Kamae 1. V-Timer cost for special moves decreased from 1,500F to 1,000F.
2. Can now be canceled with V-Skill II.
(One move's worth of combo scaling will be applied when activated from Haten no Kamae (special move version).)
[V-Trigger II] Ha no Sogeki 1. Extended the command input window by 6F for P during the 1st and 2nd attacks, and P>P for the 3rd attack.
2. Changed frame advantage on block from -9F to -2F for the 3rd attack.
3. Reduced start-up for the 3rd attack from 21F to 17F.
4. Entire move shortened from 51F to 47F for the 3rd attack.
5. Final attack can now be canceled with V-Skill I.
[V-Trigger II] Ha no Renbu Final attack can now be canceled with V-Skill I.
[V-Trigger II] Ten no Renbu 1. Shortened start-up from 12F to 8F.
2. Reduced entire move from 59F to 55F on block/whiff.
3. Reduced knockback distance on hit.
4. Changed projectile-invincible timing from the 3rd frame to the 1st frame.
5. Is now mid-air invincible from motion start-up until the end of active frames.

Balance Change Overview

Akira's main moves go unchanged, but the majority of her adjustments pertain to moves concerning her V-Trigger II, Haten no Kamae.
Akira's V-Trigger I, Otoko no Senaka, already proved to be a powerful V-Trigger capable of crafting powerful links and combos, which is why we decided to adjust Haten no Kamae to boast benefits worth using.

Haten no Kamae can be canceled into from any EX Special Move, regardless of whether it's an activation or special move.
V-Skills can be used in a variety of ways, such as from derivative moves or stances.
Derivative moves like Ha no Sogeki and Ten no Ranbu now have improved performances, such as new anti-airs and crushes.

M. Urarimon's adjustments consist of fixing an issue where it was particularly difficult to combo from certain character's particular moves.

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