Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Standing HP Expanded the hurtbox during recovery.
Crouching MP The upper half of the hitbox no longer hits airborne opponents.
Crouching MK Reduced hitback.
[Normal/V-Skill I] H. Tiger Uppercut Extended the hitbox forward during the 1st and 2nd frames.
H. Tiger Shot Increased projectile speed.
EX Tiger Shot 1) Increased knockback time on hit.
2) Reduced knockback distance on hit.
H. Grand Tiger Shot Increased projectile speed.
[Normal/V-Skill II] Tiger Knee Crush (inc. EX) Sped up start-up when canceled from "Step High Kick" or "Step Low Kick".
[Normal] L. Tiger Knee Crush 1) Changed frame advantage on hit or block from 21F to 20F.
(Recovery time on whiff remains unchanged.)
2) Changed frame advantage on block from -6F to -5F.
[Normal] M. Tiger Knee Crush Changed frame advantage on block from -9F to -7F.
[Normal] H. Tiger Knee Crush Reduced knockback distance on mid-air hit.
[V-Skill II] Tiger Knee Crush Increased the combo count limit.
[V-Skill II] M. Tiger Knee Crush Changed frame advantage on block from -4F to -2F.
Tiger Revenge (V-Reversal) Decreased pushback on block.
[V-Trigger] Tiger Spike Added camera animation for when the fully charged version is guarded.
Tiger Rampage (CA) Changed hitstop.
(Blockstop remains unchanged.)

Balance Change Overview

With versatile projectiles, spatial control, and long reach, Sagat is a great long-range character.
However, he was unable to do much damage when controlling the opponent, meaning characters with strong offense could often come back from the edge of defeat.
As such, we have given Sagat a significant offensive boost by increasing the projectile speed of "Tiger Shot" and "Grand Tiger Shot,"
as well as making further improvements to his offense, particularly his special moves.

The knockback duration of "EX Tiger Shot" has been adjusted, and "H. Tiger Knee Crush" has been altered to make follow-ups easier.
Landing "H. Tiger Knee Crush" now allows better wakeup offense, and more opportunities to combo Standing opponents.
Both "L./M. Tiger Knee Crush" have improved recovery time on stun, and can now be used to push forward more easily. If the last part of the move is blocked, Sagat will gain the upper hand.

The start up of "Tiger Knee Crush" has been sped up when canceled from "Step High Kick" or "Step Low Kick."
In addition to improving its use as a surprise attack from a distance, "EX Grand Tiger Shot"―useful to counter―has been adjusted to allow for a better wakeup game.
These changes have upped Sagat's responsiveness when switching to offense or defense, giving more opportunity to inflict damage.

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