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Adjustments CE202102 Ver.
FALKE
Balance Change Overview
Adjustment | Description |
---|---|
Standing MK | 1) The cancel input window now lasts 2F longer. 2) Changed frame advantage on hit from +2F to +4F. |
Standing HK | Increased knockback time on a mid-air crush counter. |
Crouching MP | 1) Shortened start-up from 9F to 8F. 2) Reduced frame advantage from 18F to 16F. 3) Entire move reduced from 28F to 25F. |
Jumping HK | Shortened start-up from 9F to 7F. |
Psycho Kugel | Extended the hitbox forward. |
Psycho Feder | 1) Reduced knockback distance on mid-air hit. 2) Increased projectile speed. 3) Increased character's falling speed. |
Psycho Schneide | 1) Reduced knockback distance when the 2nd attack hits in mid-air. 2) Reduced recovery time on whiff or block from 38F to 33F. (No change to frame advantage.) |
Katapult | Reduced recovery time on whiff or block from 31F to 26F. (No change to frame advantage.) |
[V-Trigger I] Psycho Jaeger | Increased character's falling speed. |
[V-Trigger II] Psycho Angriff | Added a box that detonates "Psycho Mine" (V-Skill II). |
[V-Trigger II] Psycho Klinge | 1) Reduced neutral start-up from 33F to 29F. 2) Entire move on neutral reduced from 49F to 45F. 3) Changed frame advantage on hit from +7F to +8F. |
[V-Trigger II] Psycho Sturm | Can now be canceled with "Psycho Mine" (V-Skill II) on hit or block. |