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Adjustments CHAMPION EDITION
|Vitality||Increased from 950 to 975.|
|Stun||Increased from 950 to 1000.|
|Zweitrit/Psycho Seele||Added a new unique move, Zwei Trittst (command: MK → HK)
Added a new unique move, Psycho Seele (command: MK → HK → V-Skill 2)
|Standing LP||Increased the advantage on hit from +4F to +5F.|
|Standing MP||Reduced the pushback on block.|
|Crouching MK||①Can now be canceled into CA.
②Reduced the pushback on hit.
|Jumping HK||①Mid-air hit changed to blowback knockdown.
②Can now be canceled into Psycho Feder and Psycho Jaeger on hit and block.
|Luftjagd||Change the bounce back behavior on hit and block.|
|Psycho Schneide||①Increased the active frames for the first hit from 2F to 3F.
②Expanded the upwards hurtbox during the attack active frames.
③Expanded the forward hitbox for the cancel version.
|Psycho Kanonen/Psycho Feder||Reduced the move charge time from 60F to 50F.|
|Psycho Kugel||①Reduced the move charge time from 60F to 50F.
②Changed the staff's hurtbox to be projectile invincible.
③On counter hit, changed so that the second hit onwards will also be treated as counter hits.
④Increased the blowback time if the third hit connects in mid-air..
|Psycho Trombe (V-Skill)||Can now be canceled into CA.|
|Psycho Schrot (V-Trigger I)||Changed the staff's hurtbox to be projectile invincible.|
|Psycho Angriff (V-Trigger II)||Expanded the forward hitbox on startup.|
|Psycho Trombe (V-Skill) (V-Trigger II)||①Reduced the V-Timer usage from 1000F to 0F.
②Changed so that it will use 1000F of V-Timer upon the special move cancel timing on hit.
|Psycho Klinge (V-Trigger II)||Increased the movement distance when forward is input.|