Adjustments 201812 Ver.

FALKE

FALKE
Adjustment Description
Windstoss (Air Throw) Increased the throw range.
Standing LP ①Advantage on hit increased from +3F to +4F.
②Increased the pushback on hit.
③Increased the pushback on block.
Crouching LP ①After the hitbox disappears, delayed the timing at which the hurtbox disappears by 3F.
②Reduced the pushback on hit.
Crouching MP ①Damage increased from 60 to 70.
②Reduced the startup from 10F to 9F.
③Recovery changed from 20F to 18F.
④Advantage on hit increased from +2F to +4F.
⑤Disadvantage on block reduced from -4F to -2F.
⑥Increased the Psycho Angriff cancel window by 5 frames.
Crouching HP ①Damage decreased from 90 to 80.
②Changed the recover from 25F to 27F.
③Disadvantage on block increased from -6F to -8F.
④Expanded the hitbox.
⑤Reduced the pushback on hit.
⑥Reduced the height of the hurtbox that appears in front of Falke during the move.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Jump HP Active frames increased from 2F to 3F.
Blaukraehe ①Expanded the forward hitbox.
②Increased the advantage on block from +2F to +3F.
③Can no longer be canceled into special moves, V-Skill, or her Critical Art.
Luftjagd ①Falke can control her bounce-off direction on hit or block using directional inputs.
②Deleted the forward movement value on hit and block.
③Can cancel into Psycho Feder, Psycho Jaeger on hit or block.
④Increased the descent speed on hit or block.
⑤Can be performed with a down-back or down-forward input.
Psycho Spitze ①Psycho Angriff cancel timing window by 5F.
②Reduced the hurtbox in the lower direction for the staff.
Psycho Kugel ①Reduced the hitbox in the backwards direction on initial startup.
②Made the calculation for chip damage the same as for projectiles.
③Increased the startup from 13F to 16F.
④Advantage on hit increased from +1F to +7F.
⑤Recovery on block changed from -3F to +2F.
⑥Reduced the pushback on hit.
➆Damage reduced from 80 to 60.
⑧Increased the pushback on block.
Psycho Kanonen ①Reduced the startup from 25F to 24F.
②Changed the overall frames from 55F to 54F.
③Reduced the hitbox for frames 1F - 2F in the horizontal direction.
④Increased the internal hitbox from 3F onward.
⑤Increased the hit stop and block stop from 3F onward by 2F.
⑥Delayed the timing for canceling into the V-Trigger II activation move by 2F.
⑦Adjusted the hurtbox for the back-end of the move, to make it easier to avoid projectiles.
Psycho Feder Damage increased from 60 to 80.
Psycho Schneide ①Increased the active frames of the 2nd hit from 2F to 3F.
②Reduced the collision boxes in the vertical direction only during the active frames.
③Changed so that it will move forward if canceled from normal moves only.
EX Psycho Schneide ①Increased the damage taken for an attack that hits during the move's duration by 1.2x.
②Reduced the collision boxes in the vertical direction only during the active frames.
③Changed so that it will move forward if canceled from normal moves only.
④Eased the combo count for the 3rd hit.
Psycho Trombe (V-Skill) ①Made part of the hurtbox projectile invincible from the startup until the active frames begin.
②Will build V-Gauge upon canceling out a projectile.
③Reduced the move's recovery if it cancels out a projectile.
④Changed so that it will move forward if canceled from normal moves only.
⑤Changed so that it will be easier for all hits to connect when canceled from a normal move.
Psycho Trombe (V-Trigger II) (V-Skill) ①Made part of the hurtbox projectile invincible from the startup until the active frames begin.
②Damage reduced from 70 to 60.
③Changed so that it will move forward if canceled from normal moves only.
④Changed so that it will be easier for all hits to connect when canceled from a normal move.
Starken (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Psycho Schrot (V-Trigger I) ①Expanded the collision box in the forward direction.
②Changed so that Falke will be pushed back if it connects close-range against an opponent in the corner.
Psycho Angriff (V-Trigger II) ①Expanded the hitbox for the first hit in the horizontal direction.
②When canceled into from a unique or special move, startup reduced from 3F after screen freeze to 1F after screen freeze.
③Changed the recovery from 41F to 31F.
④Reduced the recovery on block from -42F to -28F.
⑤Reduced the number of V-Gauge blocks from 3 to 2.
⑥Changed the V-Timer from 4,000F to 3,000F.
⑦Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Psycho Sturm (V-Trigger II) Increased the pushback on block.
Psycho Klinge (V-Trigger II) ①Reduced the landing recovery from 8F to 5F.
Note: No changes to the recovery on grounded hit or block.
②Adjusted the float on mid-air hit.
③Changed so that the active frame 1F hitbox will not hit grounded opponents.

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