Adjustments CE202102 Ver.

BALROG

Balance Change Overview

Adjustment Description
Standing MP Changed ground hit effect to a forced Standing one.
Standing HP 1) Lengthened the CA cancel input window by 2F.
2) Extended the hurtbox size during recovery.
3) Lengthened active attack frames from 2F to 3F.
4) Shortened frame advantage from 19F to 18F.
Crouching MP Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
Under Impact (3rd attack) 1) Adjusted the motion.
1) Sped up start-up by 1F.
(No change to frame advantage.)
Turn Punch Added 20 damage to levels 1-10.
[Normal] L. Dash Straight 1) Sped up the V-Trigger cancel timing by 1F.
2) Increased damage from 80 to 90.
[Normal] M. Dash Straight 1) Reduced hitback.
2) Sped up the V-Trigger cancel timing by 3F.
3) Increased damage from 90 to 100.
4) Shortened frame advantage from 22F to 20F.
5) Changed frame advantage on hit from +3F to +2F.
6) Changed frame advantage on block from -6F to -4F.
[Normal] H. Dash Straight 1) Sped up the V-Trigger cancel timing by 3F.
2) Increased damage from 100 to 110.
3) Shortened frame advantage from 22F to 19F.
4) Changed frame advantage on block from -7F to -4F.
Dash Grand Blow Increased damage for all levels: L: 70 → 80; M: 80 → 90; H: 90 → 100
FFB (V-Skill II) 1) Can now be canceled into when Screw Smash (including EX) hits or is blocked.
2) Can now be canceled from Under Impact.
[V-Trigger II] B3 Increased damage from 180 to 200.
Gigaton Blow (CA) 1) Added camera animation for when the 1st frame of the attack hits.
2) Increased damage from 330 to 340 when the 1st frame of the attack hits.

Balance Change Overview

We've raised the damage for Balrog's signature rushing special moves, further bringing out their unique capabilities.
"Dash Straight" now not only deals more damage, but also has the same frame advantage when blocked at all move levels and when V-Trigger canceling.
This has lowered the risk of using the medium or heavy version to launch a surprise attack from far away, making it easier for Balrog to dish out damage at any distance.

We've also given Balrog more chances to use his V-Skill II "FFB", allowing him to unleash his powered-up "Dash Straight" more often.
Lastly, we've improved Balrog's rushdown game. He now has new, powerful options such as comboing into "Screw Smash" from "Under Impact"―very useful at close-range―
or Standing MP, which forces opponents to stand.

The 3rd attack of "Under Impact" was adjusted to prevent the delay between the 2nd and 3rd attack interrupting a continuous guard.

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