Adjustments CE202102 Ver.

ABIGAIL

Balance Change Overview

Adjustment Description
[Normal/V-Trigger I] Standing HP Expanded the hurtbox during recovery.
Crouching LP Extended the hurtbox size before the hitbox appears.
[Normal/V-Trigger I] Crouching HP Expanded the hurtbox during recovery.
[Normal/V-Trigger I] Abi Blaster Expanded the hurtbox during recovery.
Abi Scissor 1) Increased damage from 90 to 100.
2) Increased distance traveled forward.
Bang Bang 1) Expanded the hurtbox before the hitbox appears and during recovery
2) Changed active attack frames from 3F to 2F.
3) Increased frame advantage from 9F to 10F.
EX Abigail Smash 1) Increased damage from 80 to 100.
2) Increased stun damage from 100 to 120.
Abigail Punch (including EX) Can now be canceled with Max Power on hit.
Dynamite Punch (including EX) Can now be canceled with Max Power.
[V-Trigger II] Metro Crash Added camera animation for when the final attack of the fully charged version is guarded.

Balance Change Overview

Abigail's strength lies in his long reach that keeps opponents at bay.
However, some of his moves were so powerful that opponents were not able to land on a hit on him without using some extraordinary maneuvers.
To remedy this, we've adjusted the hurtboxes of his most commonly-used moves at mid and long range, adding some risk to stopping opponents from approaching.

With consideration to the new combo scaling added to throw-initial combos, we've slightly increased the parameters of "EX Abigail Smash".
Looking only at the follow-up attacks, damage and stun damage haven't changed much from the previous version.
However, successfully stunning with these combos will lower the total damage dealt.

The V-Trigger cancel timing for V-Trigger I "Max Power" is now the same as that of V-Trigger II "Hybrid Charge".

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