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Adjustments CE202102 Ver.
VEGA
Balance Change Overview
Adjustment | Description |
---|---|
Stardust Shot (air throw) | Increased Vega's falling speed on hit. |
Sankaku Tobi | Now enters a special counterable state between the move's beginning and landing. (If he is hit with a medium/heavy normal or unique attack, he will be knocked down, unable to perform an air recovery.) |
Standing HP (claw) | 1) Reduced the size of the hurtbox before the hitbox is generated. 2) Expanded the hurtbox during recovery. |
Standing HP (bare-handed) | Expanded the hurtbox during recovery. |
Standing MK | Reduced hitback. |
Crouching MP (claw) | Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends. |
Crouching MP (bare-handed) | 1) Added a projectile-invincible hurtbox to the upper body from 1F before active attack time begins until the attack ends. 2) Reduced hitback. |
Crouching HP (bare-handed) | Expanded the hurtbox during recovery. |
Matador Flash (2nd attack) | 1) Extended the hitbox forward. 2) Reduced knockback distance on hit. |
L. Crimson Terror | Changed active attack frames of the 1st attack from 2F to 3F. |
Flying Barcelona | Can no longer be performed with simple inputs. |
EX Flying Barcelona | Extended the knee's hitbox forward. |
EX Aurora Spin Edge | 1) Can now be canceled with Alegrias when the 2nd attack hits or is blocked. 2) Added a throw hurtbox after the 1st attack ends. |
[V-Trigger I] Bloody Kiss - Torero/Rojo/Azul | 1) Added armor-breaking properties to the linked attack. 2) Extended the hitbox of the final attack of Bloody Kiss Torero/Azul backward. |
[V-Trigger I] Bloody Kiss - Azul | The character will no longer land before shifting to follow-up when the 1st attack hits or is blocked. |
[V-Trigger II] Flash Arch - Rossa | 1) V-Timer cost decreased from 1000F to 0F when successful. 2) Now special cancelable when the 2nd attack hits. 3) Reduced knockback time when the 2nd attack hits in mid-air. |
[V-Trigger II] Flash Arch - Granate | 1) V-Timer cost decreased from 2000F to 1000F. 2) Now special cancelable when the 2nd attack hits. 3) Reduced knockback time when the 2nd attack hits in mid-air. 4) Decreased damage from 120 to 100. 5) Decreased stun damage from 150 to 120. |
Bloody Rain (CA) | 1) Changed the timing of the voice clip during CA animation. 2) Increased recovery time on block/whiff by 11F. 3) Changed frame advantage on block from -14F to -25F. |