Adjustments CE202102 Ver.

VEGA

Balance Change Overview

Adjustment Description
Stardust Shot (air throw) Increased Vega's falling speed on hit.
Sankaku Tobi Now enters a special counterable state between the move's beginning and landing.
(If he is hit with a medium/heavy normal or unique attack, he will be knocked down, unable to perform an air recovery.)
Standing HP (claw) 1) Reduced the size of the hurtbox before the hitbox is generated.
2) Expanded the hurtbox during recovery.
Standing HP (bare-handed) Expanded the hurtbox during recovery.
Standing MK Reduced hitback.
Crouching MP (claw) Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
Crouching MP (bare-handed) 1) Added a projectile-invincible hurtbox to the upper body from 1F before active attack time begins until the attack ends.
2) Reduced hitback.
Crouching HP (bare-handed) Expanded the hurtbox during recovery.
Matador Flash (2nd attack) 1) Extended the hitbox forward.
2) Reduced knockback distance on hit.
L. Crimson Terror Changed active attack frames of the 1st attack from 2F to 3F.
Flying Barcelona Can no longer be performed with simple inputs.
EX Flying Barcelona Extended the knee's hitbox forward.
EX Aurora Spin Edge 1) Can now be canceled with Alegrias when the 2nd attack hits or is blocked.
2) Added a throw hurtbox after the 1st attack ends.
[V-Trigger I] Bloody Kiss - Torero/Rojo/Azul 1) Added armor-breaking properties to the linked attack.
2) Extended the hitbox of the final attack of Bloody Kiss Torero/Azul backward.
[V-Trigger I] Bloody Kiss - Azul The character will no longer land before shifting to follow-up when the 1st attack hits or is blocked.
[V-Trigger II] Flash Arch - Rossa 1) V-Timer cost decreased from 1000F to 0F when successful.
2) Now special cancelable when the 2nd attack hits.
3) Reduced knockback time when the 2nd attack hits in mid-air.
[V-Trigger II] Flash Arch - Granate 1) V-Timer cost decreased from 2000F to 1000F.
2) Now special cancelable when the 2nd attack hits.
3) Reduced knockback time when the 2nd attack hits in mid-air.
4) Decreased damage from 120 to 100.
5) Decreased stun damage from 150 to 120.
Bloody Rain (CA) 1) Changed the timing of the voice clip during CA animation.
2) Increased recovery time on block/whiff by 11F.
3) Changed frame advantage on block from -14F to -25F.

Balance Change Overview

Vega's playstyle centers around whether or not he has his claws equipped, and the adjustments we've made serve to highlight that unique quality.
With Vega's claws equipped, Standing HP can now hit more easily from mid to long range, making it easier to maintain control over the opponent's attacks.
When Vega's claws aren't equipped, Standing HP and Crouching HP are a lot easier to punish on whiff,
but at close range, Standing MK > Standing LP > Crouching MP is an effective combo and great at applying pressure on approach.

Additionally, "Flying Barcelona" can now no longer be performed with simple inputs.
The EX version has not had its input method changed, so it remains unaffected―aside from an increase in usability.

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