Adjustments CE202102 Ver.

BLANKA

Balance Change Overview

Adjustment Description
Standing MP 1) Reduced the hurtbox size before the hitbox appears.
2) Reduced the hurtbox size during recovery.
3) Increased active attack frames from 2F to 3F.
4) Reduced frame advantage from 15F to 14F.
Standing HK Can now be canceled on hit or block with "Surprise Forward" or "Surprise Back".
Rock Crusher Changes properties when the button is held.
Electric Thunder Changed frame advantage on block from +3F to +4F.
(1F advantage also applied when pressing the button rapidly.)
M. Rolling Attack Increased damage from 100 to 110.
H. Rolling Attack Increased damage from 100 to 120.
[V-Trigger I] Jungle Dynamo Charged special moves now require no charging if canceled into during "Jungle Dynamo".

Balance Change Overview

Blanca's basic moves have mainly been left unchanged; the adjustments to "M./H. Rolling Attack" and "Electric Thunder" are intended to strengthen his existing strategies.

Standing HK was adjusted mainly to make it more useful as an anti-air option against jumping opponents.
Crouching MP is a strong anti-air for Blanka, but with effective use of Standing HK―which has a slower start-up―
he can deal lots of damage and continue to pressure more easily.

V-Trigger I "Jungle Dynamo" didn't stand out next to V-Trigger II, so we've adjusted V-Trigger I to give it its own unique strength.
While V-Trigger I is active, charged special moves no longer require charge when canceled from normal attacks, allowing Blanka to advance forward while getting the most out of his Crouching MK.

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