Adjustments CE202102 Ver.

SETH

Balance Change Overview

Adjustment Description
Health Reduced from 925 to 900.
Stun Threshold Reduced from 925 to 900.
Death Throw (forward throw) 1) Reduced grab range.
2) Increased recovery time on hit by 3F.
Death Throw (back throw) Reduced grab range.
Crouching MP Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
Step Shoot The input window for canceling with a target combo now lasts 3F longer.
Shoot Slicer 1) Increased frame advantage on block from 21F to 24F.
2) Changed frame advantage on block from -5F to -8F.
Hazard Blow Extended forward the box that triggers the opponent's block.
Annihilate Sword 1) Reduced the hitbox in a downward direction.
2) Increased landing recovery time on whiff by 4F, and extended hurtbox and thrown box.
L. Annihilate Sword Increased recovery time on hit/block by 2F and extended hurtbox and thrown box.
M. Annihilate Sword Fixed an issue in which the counterable box disappeared 1F before start-up.
EX Annihilate Sword Extended the hitbox downward for the 2nd attack.
Sumo Headbutt (V-Skill I) 1) Made the active attack portion CA cancelable.
2) Increased damage of the active attack portion from 90 to 100.
3) Decreased frame advantage on hit or block by 8F.
4) Changed frame advantage on block from -12F to -4F.
[V-Trigger I] Tanden Ignition 1) Reduced V-Timer from 4000F to 3000F.
2) Reduced V-Trigger-exclusive special moves' V-Timer cost from 1000F to 700F.
[V-Trigger II] Tanden Maneuver Fixed an issue in which the projectile would disappear in certain situations.
[Normal/V-Trigger I] Tanden Destruction/Tanden Extreme (CA) 1) Changed invincibility timing from 1F-15F to 1F-10F.
2) Shortened active attack frames from 10F to 5F.
3) Increased recovery time from 42F to 47F.
(No change to frame advantage.)

Balance Change Overview

Seth's offensive abilities were too overwhelming for most characters,
often making opponents feel they were being cheated.
To rectify this, alterations have been made to allow more satisfying battles for both players.
Firstly, Seth's health has been reduced, making aggressive plays risky and requiring players to move more carefully.

Other offensive advantages, such as high combo damage, normal attacks, and special moves have largely gone unchanged,
but mid/long-range moves such as "Step Shoot" and "Hazard Blow" have been made easier to use.
Although these adjustments affect the rate in which certain moves will be used,
Seth is still an offense-heavy character.

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