Adjustments CE202102 Ver.

POISON

Balance Change Overview

Adjustment Description
Standing MK 1) Extended hurtbox during frame advantage.
2) Increased frame advantage from 16F to 18F.
3) Changed frame advantage on hit from +2F to 0F.
4) Changed frame advantage on block from -2F to -4F.
Crouching MP 1) No longer hits opponents positioned behind.
2) Reduced backward hitbox between 3F-5F.
Crouching HK Expanded the hurtbox during recovery.
Avant Line Reduced damage for all levels: L: 70 → 60; M: 90 → 80; H: 120 → 110
L. Heart Raid Reduced damage from 90 to 80.
M. Heart Raid Reduced damage from 100 to 90.
L. EX Heart Raid Reduced damage from 120 to 100.
M. EX Heart Raid Changed frame advantage on block from +2F to +1F.
Perfume Swing (V-Skill I) Reduced knockback time on mid-air hit.
[V-Skill I] Jumping MK Lowered combo count gain.
[V-Skill I] Slap & Slash Shortened start-up from 9F to 7F.
Cartwheel (V-Skill II) Reduced damage from 70 to 60.
[V-Trigger I] Fire Squall Reduced damage from 60 to 40.
[V-Trigger II] Toxic Hold 1) Reduced hurtbox before start-up.
2) Reduced neutral start-up from 6F to 5F.
3) Reduced neutral active frames from 60F to 59F.
[V-Trigger II] Toxic Bind 1) Increased damage from 150 to 180.
2) Increased stun damage from 150 to 200.
3) Reduced neutral start-up from 29F to 24F.
4) Entire move reduced from 74F to 69F.

Balance Change Overview

Poison's defense was rather weak in the face of aggressive opponents.
To balance this, a new V-shift was implemented, boosting Poison's defense at close-range. However, we were worried this would make her long-range game too powerful.
There were concerns that close-combat characters would struggle to land a hit on her,
and that battles would potentially end without either character making full use of their strengths.
To counter this, her effective anti-air Crouching MP is now more vulnerable to jumping cross-ups,
effectively balancing her stopping capabilities at close range.

Additionally, Poison could more easily exploit an open opponent and had more powerful combos than other long-distance characters,
so her most-used attacks have been slightly weakened for better overall balance.

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