Adjustments CE202102 Ver.

DHALSIM

Balance Change Overview

Adjustment Description
Yoga Rocket (forward throw) Increased distance between characters after a successful throw at the edge of the screen.
Crouching MP Increased start-up from 8F to 9F.
Yoga Flame (and EX version) Can no be canceled with "Yoga Sansara" on hit/block.
[V-Skill II] Yoga Fire The trajectory now changes when "Yoga Flame"/"Yoga Gale" hits.
Yoga Float (V-Skill I; and airborne version) Now enters a special counterable state between the move's beginning and landing.
(If he is hit with a medium/heavy normal or unique attack, he will be knocked down, unable to perform an air recovery.)

Balance Change Overview

Normally, Dhalsim benefits from using his V-Gauge more defensively,
but the introduction of the V-Shift system will most likely change this.
Dhalsim never really exceled at more aggressive offense, but will have more options to do so,
hopefully reducing the likelihood of him from being overwhelmed by his opponent.
However, this could make it harder for characters that struggle against Dhalsim,
creating huge problems for certain match-ups.
To mediate this, we've made it harder for Dhalsim to keep the opponent at bay.

We've increased start-up for Dhalsim's anti-air Crouching MP, as well as made general adjustments that make his light attacks weaker against jumping attacks.
As such, it will require more careful play on the part of the player.

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