Adjustments CE202102 Ver.

E. HONDA

Balance Change Overview

Adjustment Description
Turning Motion (Walk) Fixed an issue where the character's forward/backward shift value was nullified when turning around while walking.
Standing MK 1) Shortened start-up from 6F to 5F.
2) Entire move shortened from 21F to 20F.
Crouching MK 1) Shortened start-up from 7F to 6F.
2) Entire move shortened from 23F to 22F.
3) Changed frame advantage on hit from +4F to +5F.
Chikara-Ashi Changed frame advantage on block from +2F to +4F.
Neko Damashi (V-Skill I) 1) Shortened start-up from 15F to 12F.
2) Entire move shortened from 42F to 39F.
Sumo Headbutt Increased knockback time on hit.
[Normal/V-Skill II] M. Hundred Hand Slap Increased knockback time when the final attack lands in the air.
EX Oicho Throw 1) Increased active attack frames from 2F to 3F.
2) Reduced frame advantage on whiff from 60F to 59F.
[V-Trigger I] Oni-Daikaku 1) Changed frame advantage on block from -4F to -2F.
2) Can now be canceled into when Sumo Headbutt hits.
(Canceled version has different damage and stun damage from neutral version.)

Balance Change Overview

E. Honda's powerful mid-range attacks grant him powerful spatial control, but when it came to close combat, he had few offensive opportunities to land a strike or "Oicho Throw," making it difficult to overcome the opponent's blocks.
As such, we have improved options after landing "Sumo Headbutt," increased the capability of normal and unique attacks, and improved the ability to move in closer for a strike or combo.

"Chikara-Ashi" now has an increased frame advantage on block, furthering the potential for follow-up strikes or throws.
The move's start-up speed remains unchanged, so it's difficult to make your opponent block at close range, but the reward for landing it is significant.

"M. Hundred Hand Slap" can be activated after "Tsurane Harite" if timed correctly,
and it's now easier to follow up with "M. Sumo Headbutt".

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