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Adjustments CE202102 Ver.
G
Balance Change Overview
Adjustment | Description |
---|---|
Presidentiality Lv.3 | Except for "G Impact", all special moves can now be canceled with EX special moves. |
Standing HK | Removed the counterable box that had appeared before the 2nd attack when the 1st attack misses. |
Crouching MP | The upper half of the hitbox no longer hits airborne opponents. |
Crouching HK | Expanded the hurtbox during recovery. |
Jumping MP | Increased knockback time on a mid-air hit. |
Wild President | 1) Expanded the hurtbox during recovery. 2) Extended the size of the box that triggers the opponent's block forward. 3) Increased the pushback on block. |
G Burst (Lv.1) | 1) Expanded the hurtbox during recovery. 2) Reduced chip damage from 10 to 8. |
L. G Burst (Lv.1) | 1) Entire move lengthened from 46F to 49F. 2) Changed frame advantage on hit from -3F to -6F. 3) Changed frame advantage on block from -8F to -11F. |
G Burst (Lv.2) | 1) Expanded the hurtbox during recovery. 2) Reduced chip damage from 20 (10x2) to 14 (7x2). |
L. G Burst (Lv.2) | 1) Entire move lengthened from 46F to 49F. 2) Changed frame advantage on hit from 0F to -3F. 3) Changed frame advantage on block from -5F to -8F. |
[Normal/V-Trigger I] G Burst (Lv.3) / EX G Burst / V G Burst | Reduced chip damage from 20 (10x2) to 16 (8x2). |
EX G Spin Kick | Extended the hitbox forward for the 2nd attack. |
EX G Impact | 1) Increased damage from 80 to 110. 2) Increased stun damage from 120 to 150. |
[Normal] G Barrier (grounded ver.) | 1) Delayed projectile absorption from 9F to 13F. 2) Shortened projectile absorption time from 17F to 13F. |
[V-Trigger] Maximum President | Adjusted V-Timer in line with Presidentiality level when V-Trigger is activated. Presidentiality Level 1: 2500F Presidentiality Level 2: 3000F Presidentiality Level 3: 3500F |
[V-Trigger I] G Barrier (grounded & airborne) | V-Timer cost increased from 300F to 500F. |
[V-Trigger II] G Explosion | 1) Added camera animation for when the 2nd attack lands after the 1st. 2) Increased damage from 100 to 120 when the 2nd attack lands after the 1st. 3) Extended the 2nd attack's hitbox upward when it lands after the 1st attack. 4) Reduced knockback height when the 1st attack hits in the air. |