Adjustments 201812 Ver.


Balance Change Overview

Adjustment Description
Standing HP (V-Trigger II) Can be special move canceled.
Standing MK Damage increased from 60 to 70.
Crouching MK Advantage on hit increased from +1F to +2F.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Hadoken ①Decreased the overall movement frames from 47F to 45F.
Note: No change to the advantage/disadvantage on hit/block.
②Increased the pushback on block.
L Hadoken Reduced the projectile speed.
H Hadoken Increased the projectile speed.
EX Tatsumaki Senpukyaku ①Slightly decreased the blowback distance on hit.
②Increased the blowback time for grounded hit.
EX Tatsumaki Senpukyaku ①Input command for the regular version changed from + to +
②Input command for the EX version changed from + to +
L Jodan Sokutou Geri ①Reduced the startup from 16F to 10F.
②Restricted the air combo count.
M Jodan Sokutou Geri ①Reduced the startup from 18F to 16F.
②Increased the attack movement distance.
H Jodan Sokutou Geri Reduced the startup from 20F to 18F.
EX Jodan Sokutou Geri Increased the attack movement distance.
EX Shoryuken (Normal/V-Trigger I) Increased the damage taken for an attack that hits during the move's duration by 1.2x.
VTI Denjin Renki Can now be hit by an attack during the screen freeze upon V-Trigger activation.
VTII Isshin ①Recovery reduced from 40F to 36F.
②The attack recovery can be canceled into Shoryuken and EX Jodan Sokutou Geri.
③If Ryu successfully parries an attack, but his counterattack misses, he can cancel the recovery into Mind's Eye or Isshin.
Note: When canceled into from recovery, the parry's startup will be 1F.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

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In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

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An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!