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Adjustments 201812 Ver.
Balance Change Overview
|Back Recovery||Adjusted the recovery motion.|
|Standing LP (Bare-Handed)||①Expanded the hurtbox at the arms in the upwards and downwards directions.
②Delayed the timing at which the hurtbox at the arms disappears by 2F.
|Standing LP (Crystal Ball)||①Active frames reduced from 5F to 4F.
②Recovery increased from 7F to 8F.
③Added 3F to the recovery on whiff.
④For the final 2F active frames, reduced the hitbox in the backwards direction.
⑤Expanded the hurtbox at the arms in the upwards and downwards directions.
⑥After the hitbox disappears, delayed the timing at which the hurtbox at the arms disappears by 5F.
⑦Changed so that the attack will trigger the opponent's block until the hitbox disappears.
|Standing MP (Crystal Ball)||①Disadvantage on block decreased from -11F to -8F.
②Disadvantage on hit decreased from -5F to -3F.
|Standing HP (Crystal Ball)||①Recovery increased from 16F to 19F.
②Disadvantage on hit increased from -3F to -6F.
③Disadvantage on block increased from -7F to -10F.
④Damage decreased from 90 to 80.
|Standing HP (Bare-Handed)||Will no longer trigger a Crush Counter.|
|Standing LK||After the hitbox disappears, delayed the timing at which the hurtbox at the legs disappears by 4F.|
|Standing HK (Crystal Ball)||①At the base, reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
②At the crystal ball, increased the V-Gauge meter gain from a Crush Counter from 100 to 120.
|Standing HK (Bare-Handed)||Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.|
|Crouching LP (Crystal Ball)||①Reduced the hitbox in the backwards direction for the final 2F active frames.
②After the hitbox disappears, delayed the timing at which the hurtbox at the arms disappears by 3F.
③Added 3F of recovery on whiff.
|Crouching HK (Bare-Handed/Crystal Ball)||V-Gauge meter gain from a Crush Counter increased from 100 to 120.|
|L EX Soul Sphere||Damage increased from 30 (20 + 10) to 60 (30 + 10).|
|H EX Soul Sphere||Expanded the hitbox after releasing the crystal ball.|
|Wisdom of Thoth (V-Trigger I)||①Changed so that the hitbox will not appear immediately after recovering from a knockdown or blowback.
②Increased the number of V-Gauge blocks from 2 to 3.
③Can now be hit by an attack during the screen freeze upon V-Trigger activation.
|Prophecy of Thoth (V-Trigger II)||Can now be hit by an attack during the screen freeze upon V-Trigger activation.|
|Judgement Of Thoth (V-Trigger II)||The judgment for a successful input differed from that of other special moves, so it has been adjusted to be the same as other special moves.|
|Crystal Ball Behavior||Fixed the phenomenon where, under certain conditions, the crystal ball would not return after Menat was hit by Zangief's Critical Art.|