Adjustments 201812 Ver.

MENAT

Adjustment Description
Back Recovery Adjusted the recovery motion.
Standing LP (Bare-Handed) ①Expanded the hurtbox at the arms in the upwards and downwards directions.
②Delayed the timing at which the hurtbox at the arms disappears by 2F.
Standing LP (Crystal Ball) ①Active frames reduced from 5F to 4F.
②Recovery increased from 7F to 8F.
③Added 3F to the recovery on whiff.
④For the final 2F active frames, reduced the hitbox in the backwards direction.
⑤Expanded the hurtbox at the arms in the upwards and downwards directions.
⑥After the hitbox disappears, delayed the timing at which the hurtbox at the arms disappears by 5F.
⑦Changed so that the attack will trigger the opponent's block until the hitbox disappears.
Standing MP (Crystal Ball) ①Disadvantage on block decreased from -11F to -8F.
②Disadvantage on hit decreased from -5F to -3F.
Standing HP (Crystal Ball) ①Recovery increased from 16F to 19F.
②Disadvantage on hit increased from -3F to -6F.
③Disadvantage on block increased from -7F to -10F.
④Damage decreased from 90 to 80.
Standing HP (Bare-Handed) Will no longer trigger a Crush Counter.
Standing LK After the hitbox disappears, delayed the timing at which the hurtbox at the legs disappears by 4F.
Standing HK (Crystal Ball) ①At the base, reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
②At the crystal ball, increased the V-Gauge meter gain from a Crush Counter from 100 to 120.
Standing HK (Bare-Handed) Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching LP (Crystal Ball) ①Reduced the hitbox in the backwards direction for the final 2F active frames.
②After the hitbox disappears, delayed the timing at which the hurtbox at the arms disappears by 3F.
③Added 3F of recovery on whiff.
Crouching HK (Bare-Handed/Crystal Ball) V-Gauge meter gain from a Crush Counter increased from 100 to 120.
L EX Soul Sphere Damage increased from 30 (20 + 10) to 60 (30 + 10).
H EX Soul Sphere Expanded the hitbox after releasing the crystal ball.
Wisdom of Thoth (V-Trigger I) ①Changed so that the hitbox will not appear immediately after recovering from a knockdown or blowback.
②Increased the number of V-Gauge blocks from 2 to 3.
③Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Prophecy of Thoth (V-Trigger II) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Judgement Of Thoth (V-Trigger II) The judgment for a successful input differed from that of other special moves, so it has been adjusted to be the same as other special moves.
Crystal Ball Behavior Fixed the phenomenon where, under certain conditions, the crystal ball would not return after Menat was hit by Zangief's Critical Art.

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