Adjustments 201812 Ver.

GUILE

Adjustment Description
Standing LP Decreased the hitbox in the downward direction.
Standing MK Damage increased from 60 to 70.
Crouching LP Decreased the hitbox in the downward direction.
Crouching HP Increased the startup from 8F to 9F.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Rolling Sobat ①Increased the startup from 11F to 12F.
②Added 3F of recovery on whiff.
③Reduced the forward movement distance.
④Increased the hurtbox in the forward direction after landing.
Guile High Kick Startup reduced from 12F to 11F.
Spinning Back Knuckle Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Tall Edge Disadvantage on block increased from -6F to -8F.
Swing Out ①Can cancel into V-Skill on hit.
②Increased the blowback on hit.
③Damage reduced from 90 to 70.
Bullet Revolver ①Can cancel into V-Skill on hit.
②Increased the blowback on hit.
③Damage reduced from 90 to 70.
Taurus Combination ①Can cancel into V-Skill on hit.
②Effect on hit changed from grounded hit stun to knockdown.
③Disadvantage on block increased from -2F to -4F.
Faultless Move Increased the movement speed.
Somersault Kick ①Increased damage at the base from 120 to 130.
②Increased damage during the hitbox active frames from 90 to 100.
L Somersault Kick (Normal/V-Trigger II) ①Projectile and hit invincibility from 3F to 8F changed to airborne attack invincibility from 1F to 7F.
②Changed the throw hurtbox to match the visuals.
M Somersault Kick (Normal/V-Trigger II) Changed the throw hurtbox to match the visuals.
H Somersault Kick (Normal/V-Trigger II) Throw and projectile invincibility from 1F to 9F changed to projectile invincibility from 3F to 9F.
EX Somersault Kick (Normal/V-Trigger II) Increased the damage taken for an attack that hits during the move's duration by 1.2x.
Sonic Boom (Normal/V-Trigger I) ①Overall movement frames increased from 38F to 40F.
②Expanded the hurtbox.
L Sonic Boom (Normal/V-Trigger I) Increased the projectile speed.
Sonic Blade (V-Skill) ①Expanded the hitbox.
②Increased the input window by 1F if EX Sonic Cross is performed with specific timing.
L Sonic Cross Increased the projectile speed.
Solid Puncher (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Knife Edge (V-Trigger II) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Sonic Hurricane Changed to projectile invincibility during the move.
Sonic Tempest (V-Trigger I) Changed to projectile invincibility during the move.

Balance Change Overview

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!