Adjustments 201812 Ver.

CAMMY

Adjustment Description
Crouching Motion Expanded the backwards hitbox for her head.
Normal/Back Recovery Adjusted the recovery motion.
Stun Reduced from 950 to 900.
Gyro Clipper (Forward Throw) Increased the separation distance after the throw.
Neck Spiral (Air Throw) Increased the throw range.
Standing HK Added 3F of recovery on whiff.
Crouching LP Decreased the advantage on block from +2F to 0F.
Crouching MP ①Expanded the hurtbox at the arms, from the middle of the attack active frames until the hitbox disappears.
②Added 2F of recovery on whiff.
③Delayed the timing at which the hurtbox at the arms disappears on whiff by 2F.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Jump HK Changed so that it cannot hit opponents who are behind Cammy.
Lift Upper Changed so that it cannot hit opponents who are behind Cammy.
Spiral Arrow Reduced the stun from 150 to 120.
Cannon Spike Reduced the stun from 200 to 150.
Cannon Spike (V-Trigger I) Increased the damage taken for an attack that hits during the move's duration by 1.2x.
EX Cannon Spike Increased the damage taken for an attack that hits during the move's duration by 1.2x.
Strike Back (V-Reversal) Increased the disadvantage on block from -4F to -6F.
Delta Drive (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Delta Twist (V-Trigger II) Increased the landing recovery from 9F to 13F.
Reverse Edge (V-Trigger II) Increased the disadvantage on block from -5F to -7F.
Delta Step (Special Move Version) (V-Trigger II) Reduced the overall movement frames from 20F to 19F.

Balance Change Overview

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