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Adjustments ARCADE EDITION
GUILE
Adjustment | Description |
---|---|
Judo Throw | Changed the positioning after hit. |
Standing LP | Expanded the hurtbox. |
Standing MK | Reduced the hurtbox. |
Crouching LP | Expanded the hurtbox. |
Crouching HP | ①Reduced the hurtbox. ②Changed the collision boxes during the move. |
Jumping MK | ①Expanded the hitbox. ②Reduced the lower and horizontal hurtbox at the feet, and expanded the upper hurtbox. |
Jumping HP | ①Expanded the hitbox. ②Before attack startup, reduced the horizontal and lower hurtbox, and expanded the upper hurtbox. Expanded the hurtbox at the arm from 7F onwards. |
Jumping HK | ①Expanded the hitbox. ②Reduced the hurtbox at the feet for 9F. From 10F onward, reduced the lower hurtbox, and expanded the upper hurtbox. |
Knee Bazooka | Recovery increased from 16F to 20F. Note: No changes in advantage/disadvanatage. |
Spinning Back Knuckle | ①Startup increased from 10F to 11F. |
Rolling Sobat | Slightly increased his forward movement distance. |
Guile High Kick | ①Expanded the hitbox. ②Expanded the hurtbox. ③Changed so that it can hit opponents who are behind Guile. |