A comprehensive list of balance adjustments, from past iterations to the present version.

Top (General Adjustments)

Revision History

Mar 6,2018 Update

The following items were left off the original publication of the adjustment list.


Rokushaku Horokudama (V-Trigger)
④When Rokushaku Horokudama is used during a combo at the expense of V-Timer, 2 hits of combo scaling will be applied.


・Aegis Reflector (V-Trigger)
②When Aegis Reflector is used during a combo at the expense of V-Timer, 2 hits of combo scaling will be applied.

Feb 2,2018 Update

Changed to express whether hitboxes and hurtboxes were expanded or reduced, compared to the previous version.

The following items were left off the original publication of the adjustment list.


・Standing HP
⑤ Move recovery increased from 19F to 22F.
Note: No changes to advantage/disadvantage on hit. Disadvantage on block changed from -2F to -5F.

R. Mika

・Jumping HK
②Reduced the hitbox.


・Kyoretsushu(MP > ← or →+HP)
Changed so that it cannot be canceled on block.

The following items were removed from the adjustment list.


・Jumping HP
①Changed the hitbox.


・Jumping HP
①Changed the hitbox.


・Standing HP
②Changed the hurtbox.

・Crouching LP
①Changed the hitbox.


・Standing LP
①Changed the hitbox.

・Crouching MP
①Changed the hitbox.


・Standing LP
②Changed the hurtbox.


・Regular Throw
Changed the hurtbox for throw whiff.

・Crouching MP
②Changed the hurtbox.

General Adjustments

Adjustment Description
Adjustments for V-Trigger activation Upon activation, the counter for combo damage scaling has been increased from 1 to 2.
Regular Throws Increased the active frames from 2F to 3F.

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