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Adjustments 201812 Ver.
ZEKU
Adjustment | Description |
---|---|
[Old] Tsurigane Otoshi (Forward Throw) | Quickened the timing at which Zeku can move after the throw by 2F. |
[Old] Standing HP | Will no longer trigger a Crush Counter. |
[Old] Standing HK | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
[Old] Crouching LK | After the hitbox disappears, reduced the amount of time for which the forward hurtbox remains. |
[Old] Crouching MP | Reduced the hurtbox that appears before the hitbox in the backwards direction. |
[Old] Crouching HP | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
[Old] Crouching MK | Moved the hurtbox in the backwards direction to match with the visuals. |
[Old] Crouching HK | ①Expanded the forward hitbox. ②V-Gauge meter gain from a Crush Counter increased from 100 to 120. |
[Old] L Bushin Gram - Koku | Reduced the disadvantage after the projectile portion is blocked from -6F to -3F. |
[Old] M Bushin Gram - Koku | ①If the physical attack part of the move does not hit, reduced the overall frames from 50F to 48F. ②Reduced the disadvantage after the physical attack portion is blocked from -6F to -4F. ③Reduced the disadvantage after the projectile portion is blocked from -8F to -4F. |
[Old] H Bushin Gram - Koku | ①Reduced the overall movement frames on whiff from 55F to 50F. ②Reduced the disadvantage after the physical attack portion is blocked from -6F to -2F. ③Reduced the disadvantage after the projectile portion is blocked from -9F to -5F. |
[Old] M Bushin Gram - Ban | ①Expanded the forward hitbox for the first active frame. ②Damage decreased from 120 to 110. |
[Old] EX Bushin Gram - Ban | Increased the damage taken for an attack that hits during the move's duration by 1.2x. |
[Old] EX Bushin Gram - Teki | ①Increased the float on hit for the projectile part only. ②Can be canceled into from Bushin Gram - Teki (Normal) on hit only. |
[Old] EX Bushin Kirinkyaku | Expanded the downwards hitbox. |
[Old] Fukuro (V-Skill) | ①Can be canceled into from Bushin Gram - Teki (Normal) on hit only. ②Expanded the hitbox for the cancelled version. |
[Old] Toushi (V-Reversal) | ①Increased the forward movement distance. ②Damage decreased from 60 to 40. |
[Old] Karura Tenzan (Activation Version) (V-Trigger II) | ①Extended the throw, projectile, and airborne attack invincibility time until the attack active frames end. ②On hit, will continue to have projectile invincibility upon landing. |
[Old] Karura Tenzan (Special Move Version) (V-Trigger II) | ①Startup reduced from 15F to 10F. ②Extended the throw, projectile, and airborne attack invincibility time until the attack active frames end. ③On hit, will continue to have projectile invincibility upon landing. |
[Young] Normal/Back Recovery | Adjusted the recovery motion. |
[Young] Back Dash | Increased the timing at which the hurtbox begins to move backwards. |
[Young] Standing HP | ①Increased the disadvantage on block from -2F to -3F. ②After the hitbox disappears, increased the hurtbox in the forward direction, and delayed the timing at which the hurtbox disappears by 2F. |
[Young] Crouching HP | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
[Young] Crouching HK | V-Gauge meter gain from a Crush Counter increased from 100 to 120. |
[Young] EX Hayagake | Sped up the timing at which each special move can be performed by 1F. |
[Young] Hozanto (All Strengths) | Added 4F to the block stop. |
[Young] H Hozanto | ①Extended the float on hit by 3F. ②Sped up the timing at which it can be canceled into Shukumyo by 4F. ③Reduced the recovery when canceled into Shukumyo by 4F. |
[Young] Shukumyo | Reduced the recovery by 4F when canceled into from Hozanto. |
[Young] Toushi (V-Reversal) | ①Increased the forward movement distance. ②Damage decreased from 60 to 40. |
[Young] Karura Tenzan (Activation Version) (V-Trigger II) | ①Extended the throw, projectile, and airborne attack invincibility time until the attack active frames end. ②On hit, will continue to have projectile invincibility upon landing. |
[Young] Karura Tenzan (Special Move Version) (V-Trigger II) | ①Startup reduced from 15F to 10F. ②Extended the throw, projectile, and airborne attack invincibility time until the attack active frames end. ③On hit, will continue to have projectile invincibility upon landing. |