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Adjustments 201804 Ver.
Balance Change Overview
|Shoulder Throw (Forward Throw)||① Damage increased from 120 to 130.
② Recovery increased after the throw by 2F.
|Somersault Throw (Backwards Throw)||Damage increased from 140 to 150.|
|Standing LP (Normal/V-Trigger)||Reduced the upwards hitbox.|
|Standing MK||Removed the forward hurtbox that appeared before the hitbox active frames.|
|Crouching LP (Normal/V-Trigger)||Reduced the upwards hitbox.|
|Crouching MP (V-Trigger)||Increased the advantage on block from +2F to +3F.|
|Crouching MK||Changed so that the collision box will emerge forward when the hitbox becomes active.|
|Jodan Nirengeki/Jodan Sanrengeki||① Enforced the combo count restrictions.
② Added float if the final hit hits midair.
|Denjin Renki||Increased the length of the V-Timer from 800F to 1,000F.|
|Isshin||①Changed that the counter judgment will become active from 1F of Isshin receiving an attack.
②Removed the counter hit judgment from a successful Isshin activation.
③Can cancel the recovery into EX Jodan Sokuto Geri only on hit.
④Can be canceled into from Axe Kick and Solar Plexus Strike.
|V Hadoken||Increased the V-Timer usage of each V Hadoken from 50F to 100F.|
|VEX Hadoken||Changed the position at which movement is possible after the move.|
|H Shoryuken (Normal/V-Trigger)||①Damage increased by 10 for 1st active frame only.
②Hit stop increased for 1st active frame only.
|EX Shoryuken||①Expanded the forward hitbox.
②Changed the opponent's behavior on the first hit.
Note: This has no effect on the battle balance.
|V Shoryuken/VEX Shoryuken||Changed so that it will consume V-Timer gauge.
Note: Uses 150F of gauge.
|Jodan Sokuto Geri||①Reduced the opponent knockback distance.
②Increased the forward travel distance during the move.
③Eased the combo count.