Adjustments 201705 Ver.

A comprehensive list of balance adjustments, from past iterations to the present version.

Top (General Adjustments)

Revision History

Jun 2,2017 Update 2

The following are corrections for items that were mistakenly listed on the adjustment list.

Mistaken: Added a new normal move (down-forward + MK).
Corrected: Added a new normal move (down-backwards + MK).

- M Tensenrin
Mistaken: 2. Added invincibility for airborne attacks for frames 1F - 6F.
Corrected: 2. Added invincibility for airborne attacks for frames 1F - 7F.

Jun 2,2017 Update 1

The following are corrections for items that were mistakenly listed on the adjustment list.

- Sonic Break:
Mistaken: V-Timer gauge consumption restored to the 2016 Ver.
Corrected: V-Timer gauge consumption restored to the 2016 Ver. for the first and second shots of Sonic Break. No changes for the V-Timer gauge consumption for the third shot onward.

General Adjustments

Adjustment Description
Hold frames for charge moves The number of frames necessary to complete a charge has been increased from 6F to 10F.
V-Reversal V-Reversal input delay and established frame for crouching block has been shortened by 1F.
Throw Escape It is no longer possible to escape throws while inputting up during the throw escape.

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