Adjustments CE202105 Ver.

A comprehensive list of balance adjustments, from past iterations to the present version.

General Adjustments

Adjustment Description
Alterations to V-Shift's offensive/defensive capabilities Abilities granting invincibility or armor from the 1st frame, as well as low-risk or high-return moves invincible to throws have all been adjusted to have less effective throw invincibility.

Considering V-Shift's offensive and defensive capabilities, normal throws should have enough impact to reliably handle V-Shifts, but characters with the invincible abilities mentioned above had an easy way to deal with throws and strikes. This gave their defense such a strong advantage that offensive opponents struggled against it.
These adjustments seek to correct this issue.
Improvements to infrequently used V-Triggers and V-Skills These general adjustments are a continuation of previous adjustments. While V-Skills and V-Triggers have already been adjusted overall, players tend to use one V-Skill and V-Trigger over the other, so we have further strengthened the techniques themselves and the moves that rely on their input.
Rebalancing of some characters Some characters have been rebalanced in light of previous adjustments.
We have buffed characters who were lacking in strength or who were largely left alone in previous adjustments.
Characters with downward adjustments have not had their moves altered significantly; rather, the risks and returns of moves have been properly balanced.

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