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- Adjustments 201812 Ver.
- FALKE
Adjustments 201812 Ver.
FALKE
Adjustment | Description |
---|---|
Windstoss (Air Throw) | Increased the throw range. |
Standing LP | ①Advantage on hit increased from +3F to +4F. ②Increased the pushback on hit. ③Increased the pushback on block. |
Crouching LP | ①After the hitbox disappears, delayed the timing at which the hurtbox disappears by 3F. ②Reduced the pushback on hit. |
Crouching MP | ①Damage increased from 60 to 70. ②Reduced the startup from 10F to 9F. ③Recovery changed from 20F to 18F. ④Advantage on hit increased from +2F to +4F. ⑤Disadvantage on block reduced from -4F to -2F. ⑥Increased the Psycho Angriff cancel window by 5 frames. |
Crouching HP | ①Damage decreased from 90 to 80. ②Changed the recover from 25F to 27F. ③Disadvantage on block increased from -6F to -8F. ④Expanded the hitbox. ⑤Reduced the pushback on hit. ⑥Reduced the height of the hurtbox that appears in front of Falke during the move. |
Crouching HK | V-Gauge meter gain from a Crush Counter increased from 100 to 120. |
Jump HP | Active frames increased from 2F to 3F. |
Blaukraehe | ①Expanded the forward hitbox. ②Increased the advantage on block from +2F to +3F. ③Can no longer be canceled into special moves, V-Skill, or her Critical Art. |
Luftjagd | ①Falke can control her bounce-off direction on hit or block using directional inputs. ②Deleted the forward movement value on hit and block. ③Can cancel into Psycho Feder, Psycho Jaeger on hit or block. ④Increased the descent speed on hit or block. ⑤Can be performed with a down-back or down-forward input. |
Psycho Spitze | ①Psycho Angriff cancel timing window by 5F. ②Reduced the hurtbox in the lower direction for the staff. |
Psycho Kugel | ①Reduced the hitbox in the backwards direction on initial startup. ②Made the calculation for chip damage the same as for projectiles. ③Increased the startup from 13F to 16F. ④Advantage on hit increased from +1F to +7F. ⑤Recovery on block changed from -3F to +2F. ⑥Reduced the pushback on hit. ➆Damage reduced from 80 to 60. ⑧Increased the pushback on block. |
Psycho Kanonen | ①Reduced the startup from 25F to 24F. ②Changed the overall frames from 55F to 54F. ③Reduced the hitbox for frames 1F - 2F in the horizontal direction. ④Increased the internal hitbox from 3F onward. ⑤Increased the hit stop and block stop from 3F onward by 2F. ⑥Delayed the timing for canceling into the V-Trigger II activation move by 2F. ⑦Adjusted the hurtbox for the back-end of the move, to make it easier to avoid projectiles. |
Psycho Feder | Damage increased from 60 to 80. |
Psycho Schneide | ①Increased the active frames of the 2nd hit from 2F to 3F. ②Reduced the collision boxes in the vertical direction only during the active frames. ③Changed so that it will move forward if canceled from normal moves only. |
EX Psycho Schneide | ①Increased the damage taken for an attack that hits during the move's duration by 1.2x. ②Reduced the collision boxes in the vertical direction only during the active frames. ③Changed so that it will move forward if canceled from normal moves only. ④Eased the combo count for the 3rd hit. |
Psycho Trombe (V-Skill) | ①Made part of the hurtbox projectile invincible from the startup until the active frames begin. ②Will build V-Gauge upon canceling out a projectile. ③Reduced the move's recovery if it cancels out a projectile. ④Changed so that it will move forward if canceled from normal moves only. ⑤Changed so that it will be easier for all hits to connect when canceled from a normal move. |
Psycho Trombe (V-Trigger II) (V-Skill) | ①Made part of the hurtbox projectile invincible from the startup until the active frames begin. ②Damage reduced from 70 to 60. ③Changed so that it will move forward if canceled from normal moves only. ④Changed so that it will be easier for all hits to connect when canceled from a normal move. |
Starken (V-Trigger I) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Psycho Schrot (V-Trigger I) | ①Expanded the collision box in the forward direction. ②Changed so that Falke will be pushed back if it connects close-range against an opponent in the corner. |
Psycho Angriff (V-Trigger II) | ①Expanded the hitbox for the first hit in the horizontal direction. ②When canceled into from a unique or special move, startup reduced from 3F after screen freeze to 1F after screen freeze. ③Changed the recovery from 41F to 31F. ④Reduced the recovery on block from -42F to -28F. ⑤Reduced the number of V-Gauge blocks from 3 to 2. ⑥Changed the V-Timer from 4,000F to 3,000F. ⑦Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Psycho Sturm (V-Trigger II) | Increased the pushback on block. |
Psycho Klinge (V-Trigger II) | ①Reduced the landing recovery from 8F to 5F. Note: No changes to the recovery on grounded hit or block. ②Adjusted the float on mid-air hit. ③Changed so that the active frame 1F hitbox will not hit grounded opponents. |