Adjustments 201812 Ver.

FALKE

Adjustment Description
Windstoss (Air Throw) Increased the throw range.
Standing LP ①Advantage on hit increased from +3F to +4F.
②Increased the pushback on hit.
③Increased the pushback on block.
Crouching LP ①After the hitbox disappears, delayed the timing at which the hurtbox disappears by 3F.
②Reduced the pushback on hit.
Crouching MP ①Damage increased from 60 to 70.
②Reduced the startup from 10F to 9F.
③Recovery changed from 20F to 18F.
④Advantage on hit increased from +2F to +4F.
⑤Disadvantage on block reduced from -4F to -2F.
⑥Increased the Psycho Angriff cancel window by 5 frames.
Crouching HP ①Damage decreased from 90 to 80.
②Changed the recover from 25F to 27F.
③Disadvantage on block increased from -6F to -8F.
④Expanded the hitbox.
⑤Reduced the pushback on hit.
⑥Reduced the height of the hurtbox that appears in front of Falke during the move.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Jump HP Active frames increased from 2F to 3F.
Blaukraehe ①Expanded the forward hitbox.
②Increased the advantage on block from +2F to +3F.
③Can no longer be canceled into special moves, V-Skill, or her Critical Art.
Luftjagd ①Falke can control her bounce-off direction on hit or block using directional inputs.
②Deleted the forward movement value on hit and block.
③Can cancel into Psycho Feder, Psycho Jaeger on hit or block.
④Increased the descent speed on hit or block.
⑤Can be performed with a down-back or down-forward input.
Psycho Spitze ①Psycho Angriff cancel timing window by 5F.
②Reduced the hurtbox in the lower direction for the staff.
Psycho Kugel ①Reduced the hitbox in the backwards direction on initial startup.
②Made the calculation for chip damage the same as for projectiles.
③Increased the startup from 13F to 16F.
④Advantage on hit increased from +1F to +7F.
⑤Recovery on block changed from -3F to +2F.
⑥Reduced the pushback on hit.
➆Damage reduced from 80 to 60.
⑧Increased the pushback on block.
Psycho Kanonen ①Reduced the startup from 25F to 24F.
②Changed the overall frames from 55F to 54F.
③Reduced the hitbox for frames 1F - 2F in the horizontal direction.
④Increased the internal hitbox from 3F onward.
⑤Increased the hit stop and block stop from 3F onward by 2F.
⑥Delayed the timing for canceling into the V-Trigger II activation move by 2F.
⑦Adjusted the hurtbox for the back-end of the move, to make it easier to avoid projectiles.
Psycho Feder Damage increased from 60 to 80.
Psycho Schneide ①Increased the active frames of the 2nd hit from 2F to 3F.
②Reduced the collision boxes in the vertical direction only during the active frames.
③Changed so that it will move forward if canceled from normal moves only.
EX Psycho Schneide ①Increased the damage taken for an attack that hits during the move's duration by 1.2x.
②Reduced the collision boxes in the vertical direction only during the active frames.
③Changed so that it will move forward if canceled from normal moves only.
④Eased the combo count for the 3rd hit.
Psycho Trombe (V-Skill) ①Made part of the hurtbox projectile invincible from the startup until the active frames begin.
②Will build V-Gauge upon canceling out a projectile.
③Reduced the move's recovery if it cancels out a projectile.
④Changed so that it will move forward if canceled from normal moves only.
⑤Changed so that it will be easier for all hits to connect when canceled from a normal move.
Psycho Trombe (V-Trigger II) (V-Skill) ①Made part of the hurtbox projectile invincible from the startup until the active frames begin.
②Damage reduced from 70 to 60.
③Changed so that it will move forward if canceled from normal moves only.
④Changed so that it will be easier for all hits to connect when canceled from a normal move.
Starken (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Psycho Schrot (V-Trigger I) ①Expanded the collision box in the forward direction.
②Changed so that Falke will be pushed back if it connects close-range against an opponent in the corner.
Psycho Angriff (V-Trigger II) ①Expanded the hitbox for the first hit in the horizontal direction.
②When canceled into from a unique or special move, startup reduced from 3F after screen freeze to 1F after screen freeze.
③Changed the recovery from 41F to 31F.
④Reduced the recovery on block from -42F to -28F.
⑤Reduced the number of V-Gauge blocks from 3 to 2.
⑥Changed the V-Timer from 4,000F to 3,000F.
⑦Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Psycho Sturm (V-Trigger II) Increased the pushback on block.
Psycho Klinge (V-Trigger II) ①Reduced the landing recovery from 8F to 5F.
Note: No changes to the recovery on grounded hit or block.
②Adjusted the float on mid-air hit.
③Changed so that the active frame 1F hitbox will not hit grounded opponents.

Balance Change Overview

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!