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Adjustments 201812 Ver.
CODY
Adjustment | Description |
---|---|
Forward Walk | Increased the movement speed. |
Trash Out (Front Throw) | Damage increased from 120 to 130. |
Crime Throw (Back Throw) | ①Damage increased from 120 to 150. ②Stun increased from 150 to 200. |
Standing MP | ①Changed the hurtboxes to be projectile invincible during the attack startup. ②Reduced the hurtbox during the attack startup. ③Reduced the hurtboxes at the arms in the downward direction. ④Reduced the disadvantage on block from -2F to 0F. |
Standing LK | ①Reduced the hitboxes in the horizontal direction. ②Delayed the timing at which the hurtbox disappears after the active frames end by 3F. |
Standing HK | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
Crouching LP | Expanded the hurtbox at the arms in the upward direction. |
Crouching MP | ①Reduced the pushback on block. ②Reduced the pushback on hit. ③Reduced the hurtbox at the legs. ④Added 2F of recovery on whiff. |
Crouching HP | Reduced the hurtbox that appears before the hitbox active frames. |
Crouching MK | ①Changed the recovery on block from -2F to +1F. ②Advantage on hit increased from +2F to +3F. ③Increased the pushback on block. ④Delayed the V-Trigger cancel timing by 2F. |
Crouching HK | ①Changed the animation after the attack startup, and changed the hurtbox to match the new animation. ②Increased the disadvantage on block from -12F to -14F. ③Changed the condition on hit. ④Expanded the hurtbox during the attack startup. ⑤V-Gauge meter gain from a Crush Counter increased from 100 to 120. |
Jump HP | ①Changed the hitbox to match the visuals. ②Reduced the hurtbox. |
Jump HK | Adjusted the hurtboxes, reinforced in the downward direction. |
Slip Jab | ①Changed the recovery from 15F to 17F. ②Changed the recovery on hit from 0F to -2F. ③Increased the disadvantage on block from -4F to -6F. ④Increased the block stop. |
Crack Combination (V-Skill) | Increased the V-Gauge meter gain from 30 to 50. Note: No changes to the increase amount if there is recoverable damage. |
Zonk Knuckle | Advantage on hit increased from +2F to +3F. |
EX Zonk Knuckle | Decreased the hitbox in the downward direction for the first hit. |
L Ruffian Kick | Increased the hitbox in the upwards direction for the final active attack frame. |
M Ruffian Kick | ①Active frames increased from 3F to 4F. ②Expanded the forward hitbox. |
H Ruffian Kick | Reduced the hurtbox that appears before the hitbox active frames. |
EX Ruffian Kick | ①Expanded the forward hitbox. ②Increased the active frames from 4F to 5F. ③Increased the disadvantage on block from -7F to -12F. |
Tornado Sweep | Increased the hitbox in the backwards direction. |
EX Tornado Sweep | ①Increased the number of projectile-cancelling hits from 2 to 3. Note: No changes to the number of physical hits. ②Decreased the projectile speed. |
Double Kick (V-Skill) | ①Extended the invincibility time to last until the active frames of the second attack. ②Expanded the hitbox of the second attack to match the visuals. ③Increased V-Gauge meter gain from 30 to 50. Note: No changes to the increase amount if there is recoverable damage. |
Side Arm (V-Trigger I) | ①V-Timer consumption for M knife attacks reduced from 100F to 80F. ②V-Timer consumption for H knife attacks reduced from 200F to 150F. ③V-Timer consumption for Burst Shot M H increased from 200F to 300F.④Eased the combo count for M and H knife attacks. |
Standing LP (V-Trigger I) | Changed so that 1F will face towards the opponent. |
Crouching LP (V-Trigger I) | Changed so that 1F will face towards the opponent. |
Crouching HP (V-Trigger I) | Expanded the hitbox for the second active frame. |
Reload (V-Trigger I) | ①Can be canceled into from Snipe Shot and Anti-Air Snipe Shot on whiff. ②If canceled into from Snipe Shot/Anti-Air Snipe Shot at the fastest timing, the inputs will be properly registered. |
Crouching HP (V-Trigger II) | Decreased the startup from 10F to 9F. |
Gentle Swing (V-Trigger II) | ①Made the active frames for the attack, projectile reflection, and hitting the Bean Ball all 3F. ②Decreased the disadvantage on block from -3F to -2F. |
Gentle Upper Swing (V-Trigger II) | ①Reduced the startup from 15F to 12F. ②Expanded the forward hitbox. ③Quickened the timing at which the hurtbox that appears before the character disappears after the attack active frames. ④Can cancel into Gentle Swing on hit. Note: The adjustments ① - ④ above do not apply for the version canceled from Bean Ball. |
Criminal Punisher | Expanded the collision boxes and the hitboxes on hit. |