Adjustments ARCADE EDITION

IBUKI

Adjustment Description
Vitality Decreased her vitality from 950 to 925.
Standing LP ①Decreased the advantage on hit from +3F to +2F.

②Decreased the advantage on block from +2F to +1F.

③Can no longer rapid cancel.

④Changed the collision boxes during the move.
Standing LK Changed the collision boxes during the move.
Standing HP Changed the collision boxes during the move.
Standing HK Increased the advantage on hit from +1F to +3F.
Crouching LP Expanded the hurtbox.
Crouching MP ①Recovery increased from 12F to 16F.

②Expanded the hurtbox.
Crouching MK ①Increased the advantage on hit from 0F to +3F.

②Decreased the disadvantage on block from -3F to -2F.
Crouching HP Reduced the hurtbox.
Jumping MP Changed the combo restrictions.
Jumping HP Reduced the hurtbox.
Jumping HK Reduced the hurtbox.
Agemen ①Expanded the hitbox.

②Reduced the hurtbox.

③Can no longer special move cancel the 2nd hit.
Tobikura (Jumping LP -> MK) Increased the knockback distance on hit.
Shakunage (MP -> HP) Increased the advantage on hit from 0F to +2F.
EX Kunai ①Increased the recovery by 4F.

②Increased the knock back distance for the explosion on hit.
Tenrai (V-Skill) Decreased the amount of V-Gauge meter gain on hit.
Rokushaku Horokudama (V-Trigger) ①Decreased the stun from 100 to 80.

②Changed the combo restrictions on hit.

③Changed so that it will build EX meter.

④When Rokushaku Horokudama is used during a combo at the expense of V-Timer, 2 hits of combo scaling will be applied.
Kunai Ikkinage Can be special move canceled.

Balance Change Overview

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