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Adjustments ARCADE EDITION
ALEX
Adjustment | Description |
---|---|
Standing LP | ①Reduced the hitbox. ②Expanded the hurtbox. |
Standing MP | Reduced the pushback distance on hit. |
Standing MK | Reduced the hurtbox. |
Crouching HP | ①Expanded the hitbox. ②Reduced the hurtbox. ③Changed the collision boxes during the move. ④Slightly increased the knock back distance for the 2nd mid-air hit. |
Crouching HK | Changed the collision boxes during the move. |
Jumping MP | ①Expanded the hitbox. ②Reduced the hurtbox before the attack startup. Also, expanded the upper hurtbox, and reduced the lower hurtbox. |
Jumping HP | ①Expanded the hitbox. ②Reduced the hurtbox. Also, expanded the lower hurtbox for active attack frame 3F. |
Jumping HK | Reduced the hurtbox. |
Chop | ①Increased the recovery on block from -4F to -6F. ②Decreased the pushback distance on block. |
Lariat | ①Increased advantage on hit from +6F to +7F. ②Increased the active frames from 3F to 4F. ③Reduced the hurtbox. |
Flying Cross Chop | Changed the collision boxes. |
L Power Bomb | ①Increased the recovery on whiff by 9F. ②Damage increased from 160 to 170. ③Stun decreasd from 220 to 200. |
M Power Bomb | ①Increased the recovery on whiff by 9F. ②Damage increased from 170 to 180. ③Stun increased from 220 to 230. |
H Power Bomb | ①Increased the recovery on whiff by 9F. ②Damage increased from 180 to 190. ③Stun increased from 220 to 250. |
EX Power Bomb | ①Increased the recovery on whiff by 9F. ②Damage increased from 220 to 230. |
Air Knee Smash/EX Air Knee Smash | Fixed so that the charge direction isn't changed after hit. Also changed so that Slash Elbow can be performed. |
L Air Knee Smash | Reduced the hurtbox. |
M/H Air Knee Smash | ①Increased the active frames by 2F. ②Reduced the hurtbox. ③Changed the movement distance. ④Increased the landing recovery on whiff by 5F. |
EX Air Stampede | Changed the collision boxes during the move. |